OpenGL Window Example▲
Sélectionnez
/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
***************************************************************************
*/
#include
"openglwindow.h"
#include <QtCore/QCoreApplication>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLPaintDevice>
#include <QtGui/QPainter>
OpenGLWindow::
OpenGLWindow(QWindow *
parent)
:
QWindow(parent)
, m_animating(false
)
, m_context(0
)
, m_device(0
)
{
setSurfaceType(QWindow::
OpenGLSurface);
}
OpenGLWindow::
~
OpenGLWindow()
{
delete
m_device;
}
void
OpenGLWindow::
render(QPainter *
painter)
{
Q_UNUSED(painter);
}
void
OpenGLWindow::
initialize()
{
}
void
OpenGLWindow::
render()
{
if
(!
m_device)
m_device =
new
QOpenGLPaintDevice;
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
m_device-&
gt;setSize(size() *
devicePixelRatio());
m_device-&
gt;setDevicePixelRatio(devicePixelRatio());
QPainter painter(m_device);
render(&
amp;painter);
}
void
OpenGLWindow::
renderLater()
{
requestUpdate();
}
bool
OpenGLWindow::
event(QEvent *
event)
{
switch
(event-&
gt;type()) {
case
QEvent::
UpdateRequest:
renderNow();
return
true
;
default
:
return
QWindow::
event(event);
}
}
void
OpenGLWindow::
exposeEvent(QExposeEvent *
event)
{
Q_UNUSED(event);
if
(isExposed())
renderNow();
}
void
OpenGLWindow::
renderNow()
{
if
(!
isExposed())
return
;
bool
needsInitialize =
false
;
if
(!
m_context) {
m_context =
new
QOpenGLContext(this
);
m_context-&
gt;setFormat(requestedFormat());
m_context-&
gt;create();
needsInitialize =
true
;
}
m_context-&
gt;makeCurrent(this
);
if
(needsInitialize) {
initializeOpenGLFunctions();
initialize();
}
render();
m_context-&
gt;swapBuffers(this
);
if
(m_animating)
renderLater();
}
void
OpenGLWindow::
setAnimating(bool
animating)
{
m_animating =
animating;
if
(animating)
renderLater();
}