Hello Vulkan Cubes Example▲
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#ifndef MESH_H
#define MESH_H
#include <QString>
#include <QFuture>
struct
MeshData
{
bool
isValid() const
{
return
vertexCount &
gt; 0
; }
int
vertexCount =
0
;
float
aabb[6
];
QByteArray geom; // x, y, z, u, v, nx, ny, nz
}
;
class
Mesh
{
public
:
void
load(const
QString &
amp;fn);
MeshData *
data();
bool
isValid() {
return
data()-&
gt;isValid(); }
void
reset();
private
:
bool
m_maybeRunning =
false
;
QFuture&
lt;MeshData&
gt; m_future;
MeshData m_data;
}
;
#endif