Hello Vulkan Cubes Example▲
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*/
#include
"shader.h"
#include <QtConcurrentRun>
#include <QFile>
#include <QVulkanDeviceFunctions>
void
Shader::
load(QVulkanInstance *
inst, VkDevice dev, const
QString &
amp;fn)
{
reset();
m_maybeRunning =
true
;
m_future =
QtConcurrent::
run([inst, dev, fn]() {
ShaderData sd;
QFile f(fn);
if
(!
f.open(QIODevice::
ReadOnly)) {
qWarning("Failed to open %s"
, qPrintable(fn));
return
sd;
}
QByteArray blob =
f.readAll();
VkShaderModuleCreateInfo shaderInfo;
memset(&
amp;shaderInfo, 0
, sizeof
(shaderInfo));
shaderInfo.sType =
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shaderInfo.codeSize =
blob.size();
shaderInfo.pCode =
reinterpret_cast
&
lt;const
uint32_t *&
gt;(blob.constData());
VkResult err =
inst-&
gt;deviceFunctions(dev)-&
gt;vkCreateShaderModule(dev, &
amp;shaderInfo, nullptr
, &
amp;sd.shaderModule);
if
(err !=
VK_SUCCESS) {
qWarning("Failed to create shader module: %d"
, err);
return
sd;
}
return
sd;
}
);
}
ShaderData *
Shader::
data()
{
if
(m_maybeRunning &
amp;&
amp; !
m_data.isValid())
m_data =
m_future.result();
return
&
amp;m_data;
}
void
Shader::
reset()
{
*
data() =
ShaderData();
m_maybeRunning =
false
;
}