Hello Vulkan Cubes Example▲
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*/
#include
"vulkanwindow.h"
#include
"renderer.h"
#include <QMouseEvent>
#include <QKeyEvent>
VulkanWindow::
VulkanWindow(bool
dbg)
:
m_debug(dbg)
{
}
QVulkanWindowRenderer *
VulkanWindow::
createRenderer()
{
m_renderer =
new
Renderer(this
, 128
);
return
m_renderer;
}
void
VulkanWindow::
addNew()
{
m_renderer-&
gt;addNew();
}
void
VulkanWindow::
togglePaused()
{
m_renderer-&
gt;setAnimating(!
m_renderer-&
gt;animating());
}
void
VulkanWindow::
meshSwitched(bool
enable)
{
m_renderer-&
gt;setUseLogo(enable);
}
void
VulkanWindow::
mousePressEvent(QMouseEvent *
e)
{
m_pressed =
true
;
m_lastPos =
e-&
gt;pos();
}
void
VulkanWindow::
mouseReleaseEvent(QMouseEvent *
)
{
m_pressed =
false
;
}
void
VulkanWindow::
mouseMoveEvent(QMouseEvent *
e)
{
if
(!
m_pressed)
return
;
int
dx =
e-&
gt;pos().x() -
m_lastPos.x();
int
dy =
e-&
gt;pos().y() -
m_lastPos.y();
if
(dy)
m_renderer-&
gt;pitch(dy /
10.0
f);
if
(dx)
m_renderer-&
gt;yaw(dx /
10.0
f);
m_lastPos =
e-&
gt;pos();
}
void
VulkanWindow::
keyPressEvent(QKeyEvent *
e)
{
const
float
amount =
e-&
gt;modifiers().testFlag(Qt::
ShiftModifier) ? 1.0
f : 0.1
f;
switch
(e-&
gt;key()) {
case
Qt::
Key_W:
m_renderer-&
gt;walk(amount);
break
;
case
Qt::
Key_S:
m_renderer-&
gt;walk(-
amount);
break
;
case
Qt::
Key_A:
m_renderer-&
gt;strafe(-
amount);
break
;
case
Qt::
Key_D:
m_renderer-&
gt;strafe(amount);
break
;
default
:
break
;
}
}
int
VulkanWindow::
instanceCount() const
{
return
m_renderer-&
gt;instanceCount();
}