Audio Input Example▲
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#ifndef AUDIOINPUT_H
#define AUDIOINPUT_H
#include <QAudioInput>
#include <QByteArray>
#include <QComboBox>
#include <QMainWindow>
#include <QObject>
#include <QPixmap>
#include <QPushButton>
#include <QSlider>
#include <QWidget>
#include <QScopedPointer>
class
AudioInfo : public
QIODevice
{
Q_OBJECT
public
:
AudioInfo(const
QAudioFormat &
amp;format);
void
start();
void
stop();
qreal level() const
{
return
m_level; }
qint64 readData(char
*
data, qint64 maxlen) override
;
qint64 writeData(const
char
*
data, qint64 len) override
;
private
:
const
QAudioFormat m_format;
quint32 m_maxAmplitude =
0
;
qreal m_level =
0.0
; // 0.0 <= m_level <= 1.0
signals
:
void
update();
}
;
class
RenderArea : public
QWidget
{
Q_OBJECT
public
:
explicit
RenderArea(QWidget *
parent =
nullptr
);
void
setLevel(qreal value);
protected
:
void
paintEvent(QPaintEvent *
event) override
;
private
:
qreal m_level =
0
;
QPixmap m_pixmap;
}
;
class
InputTest : public
QMainWindow
{
Q_OBJECT
public
:
InputTest();
private
:
void
initializeWindow();
void
initializeAudio(const
QAudioDeviceInfo &
amp;deviceInfo);
private
slots:
void
toggleMode();
void
toggleSuspend();
void
deviceChanged(int
index);
void
sliderChanged(int
value);
private
:
// Owned by layout
RenderArea *
m_canvas =
nullptr
;
QPushButton *
m_modeButton =
nullptr
;
QPushButton *
m_suspendResumeButton =
nullptr
;
QComboBox *
m_deviceBox =
nullptr
;
QSlider *
m_volumeSlider =
nullptr
;
QScopedPointer&
lt;AudioInfo&
gt; m_audioInfo;
QScopedPointer&
lt;QAudioInput&
gt; m_audioInput;
bool
m_pullMode =
true
;
}
;
#endif
// AUDIOINPUT_H