Qt Purchasing Examples - QtHangman▲
Sélectionnez
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Purchasing module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
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** as follows:
**
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** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
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import
QtQuick 2.2
import
QtQuick.Controls 1.1
import
"."
Item
{
id
:
gameView
function
allContained(owned, word)
{
for
(var i=
0
; i&
lt;word.length; ++
i) {
if (
owned.indexOf
(
word.charAt
(
i)) &
lt;
0
)
return false
}
return true
}
property
bool
gameOver
:
applicationData.errorCount &
gt; 8
property
bool
success
:
applicationData.word.length &
gt; 0
&
amp;&
amp; !
gameOver &
amp;&
amp; allContained(applicationData.lettersOwned, applicationData.word)
property
alias
globalButtonHeight
:
letterSelector.keyHeight
onGameOverChanged
: {
if (
gameOver)
applicationData.gameOverReveal
(
);
}
onSuccessChanged
: {
if (
success ===
true)
applicationData.
wordsGuessedCorrectly +=
1
;
}
Connections
{
target
:
applicationData
onWordChanged
: {
applicationData.
wordsGiven +=
1
;
}
}
SimpleButton {
id
:
vowelsAvailableText
height
:
globalButtonHeight
width
:
parent.width *
0.25
visible
:
!
applicationData.vowelsUnlocked
text
:
"Vowels: "
+
applicationData.vowelsAvailable
anchors.left
:
parent.left
anchors.verticalCenter
:
helpButton.verticalCenter
anchors.margins
:
topLevel.globalMargin
onClicked
: {
pageStack.push
(
Qt.resolvedUrl
(
"StoreView.qml"
));
}
}
ScoreItem {
anchors.margins
:
topLevel.globalMargin
anchors.right
:
helpButton.left
anchors.verticalCenter
:
helpButton.verticalCenter
height
:
globalButtonHeight
}
SimpleButton {
id
:
helpButton
anchors.top
:
parent.top
anchors.right
:
parent.right
anchors.margins
:
topLevel.globalMargin
height
:
globalButtonHeight
width
:
globalButtonHeight
text
:
"?"
onClicked
: {
pageStack.push
(
Qt.resolvedUrl
(
"HowToView.qml"
))
}
}
Item
{
anchors.top
:
helpButton.bottom
anchors.bottom
:
word.top
anchors.left
:
parent.left
anchors.right
:
parent.right
Hangman {
game
:
gameView
anchors.centerIn
:
parent
width
:
Math.min(parent.width, parent.height) *
0.75
height
:
width
}
}
Word {
id
:
word
text
:
applicationData.word
anchors.bottom
:
letterSelector.top
anchors.bottomMargin
:
parent.height *
0.05
anchors.horizontalCenter
:
parent.horizontalCenter
width
:
parent.width *
0.8
height
:
parent.height *
0.1
}
LetterSelector {
id
:
letterSelector
locked
:
gameOver ||
success
hideVowels
:
applicationData.vowelsAvailable &
lt; 1
&
amp;&
amp; !
applicationData.vowelsUnlocked
anchors.margins
:
topLevel.globalMargin
anchors.bottom
:
guessButton.top
anchors.left
:
parent.left
anchors.right
:
parent.right
height
:
parent.height *
0.23
onLetterSelected
: {
if (
applicationData.isVowel
(
letter) &
amp;&
amp;
!
applicationData.
vowelsUnlocked) {
applicationData.
vowelsAvailable -=
1
;
}
applicationData.requestLetter
(
letter.charAt
(
0
));
}
}
SimpleButton {
id
:
revealButton
anchors.margins
:
topLevel.globalMargin
visible
:
!
(gameOver ||
success)
anchors.bottom
:
parent.bottom
anchors.left
:
parent.left
height
:
globalButtonHeight
width
:
letterSelector.keyWidth *
3
text
:
"Reveal"
onClicked
: {
applicationData.reveal
(
);
}
}
SimpleButton {
id
:
guessButton
anchors.margins
:
topLevel.globalMargin
visible
:
!
(gameOver ||
success)
anchors.bottom
:
parent.bottom
anchors.left
:
revealButton.right
anchors.right
:
parent.right
height
:
globalButtonHeight
text
:
"Guess"
onClicked
: {
pageStack.push
(
Qt.resolvedUrl
(
"GuessWordView.qml"
));
}
}
SimpleButton {
id
:
resetButton
anchors.margins
:
topLevel.globalMargin
visible
:
gameOver ||
success
anchors.bottom
:
parent.bottom
anchors.left
:
parent.left
anchors.right
:
parent.right
height
:
globalButtonHeight
text
:
"Play Again?"
onClicked
: {
letterSelector.reset
(
);
applicationData.reset
(
);
}
}
Text
{
id
:
gameOverText
visible
:
gameOver
anchors.fill
:
letterSelector
text
:
"Game Over"
fontSizeMode
:
Text.Fit
horizontalAlignment
:
Text.AlignHCenter
verticalAlignment
:
Text.AlignVCenter
minimumPointSize
:
8
font.pointSize
:
64
color
:
"white"
font.family
:
Settings.fontFamily
font.weight
:
Font.Light
}
Text
{
id
:
successText
visible
:
success
anchors.fill
:
letterSelector
text
:
"Success"
fontSizeMode
:
Text.Fit
horizontalAlignment
:
Text.AlignHCenter
verticalAlignment
:
Text.AlignVCenter
minimumPointSize
:
8
font.pointSize
:
64
color
:
"white"
font.family
:
Settings.fontFamily
font.weight
:
Font.Light
}
}