Qt Purchasing Examples - QtHangman▲
Sélectionnez
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Purchasing module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import
QtQuick 2.2
Rectangle
{
id
:
hangman
color
:
"transparent"
property
int
errorCount
:
applicationData.errorCount
property
var game
:
Item
Rectangle
{
id
:
base
anchors.bottom
:
parent.bottom
anchors.left
:
parent.left
anchors.right
:
parent.right
height
:
parent.height /
20
opacity
:
errorCount &
gt; 0
? 1.0 :
0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
pole
anchors.top
:
parent.top
anchors.bottom
:
parent.bottom
anchors.left
:
parent.left
width
:
parent.width /
20
opacity
:
errorCount &
gt; 1
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
color
:
"white"
}
Rectangle
{
id
:
horizontalPole
anchors.top
:
pole.top
anchors.left
:
pole.right
anchors.right
:
parent.horizontalCenter
anchors.rightMargin
:
-
parent.width /
40
height
:
parent.height /
20
color
:
"white"
opacity
:
errorCount &
gt; 2
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
rope
anchors.top
:
horizontalPole.bottom
anchors.horizontalCenter
:
parent.horizontalCenter
width
:
parent.width /
20
height
:
parent.height /
5
opacity
:
errorCount &
gt; 2
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
color
:
"white"
}
Item
{
id
:
dude
anchors.top
:
rope.bottom
anchors.horizontalCenter
:
rope.horizontalCenter
anchors.bottom
:
parent.bottom
anchors.bottomMargin
:
parent.height /
10
Rectangle
{
id
:
head
anchors.top
:
parent.top
anchors.topMargin
:
-
head.height *
0.25
anchors.horizontalCenter
:
parent.horizontalCenter
height
:
parent.height *
0.15
width
:
height
radius
:
width
*
0.5
color
:
"white"
opacity
:
errorCount &
gt; 3
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
body
anchors.top
:
head.bottom
anchors.topMargin
:
hangman.height /
40
anchors.horizontalCenter
:
head.horizontalCenter
height
:
width
*
1.8
width
:
head.width *
1.4
opacity
:
errorCount &
gt; 4
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
radius
:
5
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
armTop1
anchors.top
:
body.top
anchors.right
:
body.horizontalCenter
width
:
(body.width *
1.85) *
0.5
height
:
head.height *
0.7
radius
:
height
opacity
:
errorCount &
gt; 5
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
armTop2
anchors.top
:
body.top
anchors.left
:
body.horizontalCenter
width
:
(body.width *
1.85) *
0.5
height
:
head.height *
0.7
radius
:
height
opacity
:
errorCount &
gt; 6
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
arm1
anchors.top
:
armTop1.bottom
anchors.topMargin
:
-
armTop1.height *
0.5 -
radius
anchors.left
:
armTop1.left
anchors.bottom
:
body.bottom
radius
:
width
*
0.5
width
:
head.width *
0.35
opacity
:
errorCount &
gt; 5
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
arm2
anchors.top
:
armTop2.bottom
anchors.topMargin
:
-
armTop2.height *
0.5 -
radius
anchors.right
:
armTop2.right
anchors.bottom
:
body.bottom
radius
:
width
*
0.5
width
:
head.width *
0.35
opacity
:
errorCount &
gt; 6
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
leg1
anchors.top
:
body.bottom
anchors.topMargin
:
-
radius
anchors.left
:
body.left
height
:
body.height +
radius
width
:
body.width *
0.42857
radius
:
width
opacity
:
errorCount &
gt; 7
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
Rectangle
{
id
:
leg2
anchors.top
:
body.bottom
anchors.topMargin
:
-
radius
anchors.right
:
body.right
height
:
body.height +
radius
width
:
body.width *
0.42857
radius
:
width
opacity
:
errorCount &
gt; 8
? 1.0 :
0.0
visible
:
opacity
&
gt; 0.0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
300
}
}
}
}
}