Qt Quick Particles Examples - Affectors▲
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import
QtQuick 2.0
import
QtQuick.Particles 2.0
Rectangle
{
id
:
root
width
:
360
height
:
540
color
:
"black"
Image
{
source
:
"../../images/finalfrontier.png"
anchors.centerIn
:
parent
}
ParticleSystem
{
id
:
particles
anchors.fill
:
parent
Emitter
{
group
:
"stars"
emitRate
:
40
lifeSpan
:
4000
enabled
:
true
size
:
30
sizeVariation
:
10
velocity
:
PointDirection
{
x
:
220
; xVariation
:
40
}
height
:
parent.height
}
Emitter
{
group
:
"roids"
emitRate
:
10
lifeSpan
:
4000
enabled
:
true
size
:
30
sizeVariation
:
10
velocity
:
PointDirection
{
x
:
220
; xVariation
:
40
}
height
:
parent.height
}
ImageParticle
{
id
:
stars
groups
:
["stars"
]
source
:
"qrc:///particleresources/star.png"
color
:
"white"
colorVariation
:
0.1
alpha
:
0
}
ImageParticle
{
id
:
roids
groups
:
["roids"
]
sprites
:
Sprite
{
id
:
spinState
name
:
"spinning"
source
:
"../../images/meteor.png"
frameCount
:
35
frameDuration
:
60
}
}
ImageParticle
{
id
:
shot
groups
:
["shot"
]
source
:
"qrc:///particleresources/star.png"
color
:
"#0FF06600"
colorVariation
:
0.3
}
ImageParticle
{
id
:
engine
groups
:
["engine"
]
source
:
"qrc:///particleresources/fuzzydot.png"
color
:
"orange"
SequentialAnimation
on
color
{
loops
:
Animation.Infinite
ColorAnimation
{
from
:
"red"
to
:
"cyan"
duration
:
1000
}
ColorAnimation
{
from
:
"cyan"
to
:
"red"
duration
:
1000
}
}
colorVariation
:
0.2
}
Attractor
{
id
:
gs; pointX
:
root.width/
2
; pointY
:
root.height/
2
; strength
:
4000000
;
affectedParameter
:
Attractor.Acceleration
proportionalToDistance
:
Attractor.InverseQuadratic
}
Age
{
x
:
gs.pointX -
8
;
y
:
gs.pointY -
8
;
width
:
16
height
:
16
}
Rectangle
{
color
:
"black"
width
:
8
height
:
8
radius
:
4
x
:
gs.pointX -
4
y
:
gs.pointY -
4
}
Image
{
source
:
"../../images/rocket2.png"
id
:
ship
width
:
45
height
:
22
//Automatic movement
SequentialAnimation
on
x
{
loops
:
-
1
NumberAnimation
{
to
:
root.width-
45
; easing.type
:
Easing.InOutQuad; duration
:
2000
}
NumberAnimation
{
to
:
0
; easing.type
:
Easing.OutInQuad; duration
:
6000
}
}
SequentialAnimation
on
y
{
loops
:
-
1
NumberAnimation
{
to
:
root.height-
22
; easing.type
:
Easing.OutInQuad; duration
:
6000
}
NumberAnimation
{
to
:
0
; easing.type
:
Easing.InOutQuad; duration
:
2000
}
}
}
Emitter
{
group
:
"engine"
emitRate
:
200
lifeSpan
:
1000
size
:
10
endSize
:
4
sizeVariation
:
4
velocity
:
PointDirection
{
x
:
-
128
; xVariation
:
32
}
height
:
ship.height
y
:
ship.y
x
:
ship.x
width
:
20
}
Emitter
{
group
:
"shot"
emitRate
:
32
lifeSpan
:
1000
enabled
:
true
size
:
40
velocity
:
PointDirection
{
x
:
256
; }
x
:
ship.x +
ship.width
y
:
ship.y +
ship.height/
2
}
}
}