Scene Graph - Graph▲
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*/
#include
"graph.h"
#include
"noisynode.h"
#include
"gridnode.h"
#include
"linenode.h"
Graph::
Graph()
:
m_samplesChanged(false
)
, m_geometryChanged(false
)
{
setFlag(ItemHasContents, true
);
}
void
Graph::
appendSample(qreal value)
{
m_samples &
lt;&
lt; value;
m_samplesChanged =
true
;
update();
}
void
Graph::
removeFirstSample()
{
m_samples.removeFirst();
m_samplesChanged =
true
;
update();
}
void
Graph::
geometryChanged(const
QRectF &
amp;newGeometry, const
QRectF &
amp;oldGeometry)
{
m_geometryChanged =
true
;
update();
QQuickItem::
geometryChanged(newGeometry, oldGeometry);
}
class
GraphNode : public
QSGNode
{
public
:
NoisyNode *
background;
GridNode *
grid;
LineNode *
line;
LineNode *
shadow;
}
;
QSGNode *
Graph::
updatePaintNode(QSGNode *
oldNode, UpdatePaintNodeData *
)
{
GraphNode *
n=
static_cast
&
lt;GraphNode *&
gt;(oldNode);
QRectF rect =
boundingRect();
if
(rect.isEmpty()) {
delete
n;
return
nullptr
;
}
if
(!
n) {
n =
new
GraphNode();
n-&
gt;background =
new
NoisyNode(window());
n-&
gt;grid =
new
GridNode();
n-&
gt;line =
new
LineNode(10
, 0.5
, QColor("steelblue"
));
n-&
gt;shadow =
new
LineNode(20
, 0.2
f, QColor::
fromRgbF(0.2
, 0.2
, 0.2
, 0.4
));
n-&
gt;appendChildNode(n-&
gt;background);
n-&
gt;appendChildNode(n-&
gt;grid);
n-&
gt;appendChildNode(n-&
gt;shadow);
n-&
gt;appendChildNode(n-&
gt;line);
}
if
(m_geometryChanged) {
n-&
gt;background-&
gt;setRect(rect);
n-&
gt;grid-&
gt;setRect(rect);
}
if
(m_geometryChanged ||
m_samplesChanged) {
n-&
gt;line-&
gt;updateGeometry(rect, m_samples);
// We don't need to calculate the geometry twice, so just steal it from the other one...
n-&
gt;shadow-&
gt;setGeometry(n-&
gt;line-&
gt;geometry());
}
m_geometryChanged =
false
;
m_samplesChanged =
false
;
return
n;
}