Scene Graph - Rendering FBOs in a thread▲
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QT +=
quick
# To make threaded gl check...
QT +=
core-
private
gui-
private
HEADERS +=
threadrenderer.h
SOURCES +=
threadrenderer.cpp main.cpp
INCLUDEPATH +=
../
shared
HEADERS +=
../
shared/
logorenderer.h
SOURCES +=
../
shared/
logorenderer.cpp
RESOURCES +=
textureinthread.qrc
target.path =
$$[QT_INSTALL_EXAMPLES]/
quick/
scenegraph/
textureinthread
INSTALLS +=
target
OTHER_FILES +=
\
main.qml \
error.qml