Scene Graph - Two Texture Providers▲
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** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
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import
QtQuick 2.2
import
SceneGraphRendering 1.0
Item
{
id
:
root
// The checkers background
ShaderEffect
{
anchors.fill
:
parent
property
real
tileSize
:
16
property
color
color1
:
Qt.rgba(0.9, 0.9, 0.9, 1
);
property
color
color2
:
Qt.rgba(0.8, 0.8, 0.8, 1
);
property
size
pixelSize
:
Qt.size(width
/
tileSize, height
/
tileSize);
fragmentShader
:
"
uniform lowp vec4 color1;
uniform lowp vec4 color2;
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
highp vec2 tc =
sign
(
sin
(
3
.
14159265358979323846
*
qt_TexCoord0 *
pixelSize));
if (
tc.
x !=
tc.
y)
gl_FragColor =
color1;
else
gl_FragColor =
color2;
}
"
}
width
:
320
height
:
480
Item
{
id
:
box
width
:
root.width *
0.9
height
:
width
Rectangle
{
anchors.centerIn
:
parent
width
:
parent.width *
0.9
height
:
parent.width *
0.4
radius
:
width
*
0.1;
gradient
:
Gradient
{
GradientStop
{
position
:
0
; color
:
Qt.hsla(0.6, 0.9, 0.9, 1
); }
GradientStop
{
position
:
1
; color
:
Qt.hsla(0.6, 0.6, 0.3, 1
); }
}
RotationAnimator
on
rotation
{
from
:
0
; to
:
360
; duration
:
10000
; loops
:
Animation.Infinite }
}
visible
:
false
layer.enabled
:
true
}
Item
{
id
:
text
width
:
box.width
height
:
width
Text
{
anchors.centerIn
:
parent
color
:
"black"
// Qt.hsla(0.8, 0.8, 0.8);
text
:
"Qt\nQuick"
horizontalAlignment
:
Text.AlignHCenter
font.bold
:
true
font.pixelSize
:
text.width *
0.25
RotationAnimator
on
rotation
{
from
:
360
; to
:
0
; duration
:
9000
; loops
:
Animation.Infinite }
}
visible
:
false
layer.enabled
:
true
}
XorBlender {
anchors.horizontalCenter
:
parent.horizontalCenter
y
:
root.height *
0.05;
width
:
box.width
height
:
box.height
source1
:
box
source2
:
text
}
Rectangle
{
id
:
labelFrame
anchors.margins
:
-
10
radius
:
10
color
:
"white"
border.color
:
"black"
opacity
:
0.8
anchors.fill
:
description
}
Text
{
id
:
description
anchors.left
:
parent.left
anchors.right
:
parent.right
anchors.bottom
:
parent.bottom
anchors.margins
:
20
wrapMode
:
Text.WordWrap
text
:
"This example creates two animated items and sets 'layer.enabled: true' on both of them. "
+
"This turns the items into texture providers and we can access their texture from C++ in a custom material. "
+
"The XorBlender is a custom C++ item which uses performs an Xor blend between them."
}
}