Qt Quick Examples - Touch Interaction▲
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import
QtQuick 2.0
import
QtQuick.Particles 2.0
import
"content"
Item
{
id
:
root
height
:
480
width
:
320
Item
{
id
:
startScreen
anchors.fill
:
parent
z
:
1000
Image
{
source
:
"content/title.png"
anchors.centerIn
:
parent
}
MouseArea
{
anchors.fill
:
parent
onClicked
: {
//Game Start
parent
.
visible =
false;
}
}
}
Rectangle
{
id
:
bg
anchors.fill
:
parent
gradient
:
Gradient
{
GradientStop
{
position
:
0.0; color
:
"DarkBlue"
}
GradientStop
{
position
:
0.8; color
:
"SkyBlue"
}
GradientStop
{
position
:
0.81; color
:
"ForestGreen"
}
GradientStop
{
position
:
1.0; color
:
"DarkGreen"
}
}
}
BearWhackParticleSystem {
id
:
particleSystem
anchors.fill
:
parent
running
:
!
startScreen.visible
}
property
int
score
:
0
Text
{
anchors.right
:
parent.right
anchors.margins
:
4
anchors.top
:
parent.top
color
:
"white"
function
padded(num) {
var ret =
num.toString
(
);
while (
ret.
length &
lt;
6
)
ret =
"0"
+
ret;
return ret;
}
text
:
"Score: "
+
padded(score)
}
MultiPointTouchArea
{
anchors.fill
:
parent
touchPoints
:
[//Support up to 4 touches at once?
AugmentedTouchPoint{
system
:
particleSystem }
,
AugmentedTouchPoint{
system
:
particleSystem }
,
AugmentedTouchPoint{
system
:
particleSystem }
,
AugmentedTouchPoint{
system
:
particleSystem }
]
}
MouseArea
{
anchors.fill
:
parent
id
:
ma
onPressedChanged
: {
if (
pressed) {
timer.restart
(
);
sgoal.
enabled =
true;
particleSystem.explode
(
mouseX,
mouseY);
}
}
Timer
{
id
:
timer
interval
:
100
running
:
false
repeat
:
false
onTriggered
:
sgoal.enabled =
false
}
SpriteGoal
{
id
:
sgoal
x
:
ma.mouseX -
16
y
:
ma.mouseY -
16
width
:
32
height
:
32
system
:
particleSystem
parent
:
particleSystem
goalState
:
"falling"
enabled
:
false
}
}
}