QML Advanced Tutorial 4 - Finishing Touches▲
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import
QtQuick 2.0
import
QtQuick.Particles 2.0
Item
{
id
:
block
property
int
type
:
0
property
bool
dying
:
false
property
bool
spawned
:
false
Behavior
on
x
{
enabled
:
spawned;
SpringAnimation
{
spring
:
2
; damping
:
0.2 }
}
Behavior
on
y
{
SpringAnimation
{
spring
:
2
; damping
:
0.2 }
}
Image
{
id
:
img
anchors.fill
:
parent
source
: {
if (
type ==
0
)
return "../../shared/pics/redStone.png"
;
else if (
type ==
1
)
return "../../shared/pics/blueStone.png"
;
else
return "../../shared/pics/greenStone.png"
;
}
opacity
:
0
Behavior
on
opacity
{
NumberAnimation
{
properties
:
"opacity"
; duration
:
200
}
}
}
ParticleSystem
{
id
:
sys
anchors.centerIn
:
parent
ImageParticle
{
// ![0]
source
: {
if (
type ==
0
)
return "../../shared/pics/redStar.png"
;
else if (
type ==
1
)
return "../../shared/pics/blueStar.png"
;
else
return "../../shared/pics/greenStar.png"
;
}
rotationVelocityVariation
:
360
// ![0]
}
Emitter
{
id
:
particles
anchors.centerIn
:
parent
emitRate
:
0
lifeSpan
:
700
velocity
:
AngleDirection
{
angleVariation
:
360
; magnitude
:
80
; magnitudeVariation
:
40
}
size
:
16
}
}
states
:
[
State
{
name
:
"AliveState"
when
:
spawned ==
true
&
amp;&
amp; dying ==
false
PropertyChanges
{
target
:
img; opacity
:
1
}
}
,
State
{
name
:
"DeathState"
when
:
dying ==
true
StateChangeScript
{
script
:
particles.burst(50
); }
PropertyChanges
{
target
:
img; opacity
:
0
}
StateChangeScript
{
script
:
block.destroy(1000
); }
}
]
}