QML Advanced Tutorial 1 - Creating the Game Canvas and Blocks▲
<Unknown command>contentspageQML Advanced Tutorial
Creating the Application Screen▲
The first step is to create the basic QML items in your application.
To begin with, we create our Same Game application with a main screen like this:
This is defined by the main application file, samegame.qml, which looks like this:
import QtQuick 2.0
Rectangle {
id: screen
width: 490; height: 720
SystemPalette { id: activePalette }
Item {
width: parent.width
anchors { top: parent.top; bottom: toolBar.top }
Image {
id: background
anchors.fill: parent
source: "../shared/pics/background.jpg"
fillMode: Image.PreserveAspectCrop
}
}
Rectangle {
id: toolBar
width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: console.log("This doesn't do anything yet...")
}
Text {
id: score
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: Who knows?"
}
}
}This gives you a basic game window that includes the main canvas for the blocks, a "New Game" button and a score display.
One item you may not recognize here is the SystemPalette item. This provides access to the Qt system palette and is used to give the button a more native look-and-feel.
Notice the anchors for the Item, Button and Text types are set using group (dot) notation for readability.
Adding Button and Block Components▲
import QtQuick 2.0
Rectangle {
id: container
property string text: "Button"
signal clicked
width: buttonLabel.width + 20; height: buttonLabel.height + 5
border { width: 1; color: Qt.darker(activePalette.button) }
antialiasing: true
radius: 8



