Context2D Example▲
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#ifndef CONTEXT2D_H
#define CONTEXT2D_H
#include
"domimage.h"
#include <QPainter>
#include <QPainterPath>
#include <QString>
#include <QStack>
#include <QMetaType>
#include <QTimerEvent>
// [3]
class
CanvasGradient
{
public
:
CanvasGradient(const
QGradient &
amp;v)
:
value(v) {}
CanvasGradient() {}
QGradient value;
}
;
// [3]
Q_DECLARE_METATYPE(CanvasGradient)
Q_DECLARE_METATYPE(CanvasGradient*
)
class
ImageData {
}
;
class
QContext2DCanvas;
class
Context2D : public
QObject
{
Q_OBJECT
// compositing
Q_PROPERTY(qreal globalAlpha READ globalAlpha WRITE setGlobalAlpha)
Q_PROPERTY(QString globalCompositeOperation READ globalCompositeOperation WRITE setGlobalCompositeOperation)
Q_PROPERTY(QVariant strokeStyle READ strokeStyle WRITE setStrokeStyle)
Q_PROPERTY(QVariant fillStyle READ fillStyle WRITE setFillStyle)
// line caps/joins
Q_PROPERTY(qreal lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY(QString lineCap READ lineCap WRITE setLineCap)
Q_PROPERTY(QString lineJoin READ lineJoin WRITE setLineJoin)
Q_PROPERTY(qreal miterLimit READ miterLimit WRITE setMiterLimit)
// shadows
Q_PROPERTY(qreal shadowOffsetX READ shadowOffsetX WRITE setShadowOffsetX)
Q_PROPERTY(qreal shadowOffsetY READ shadowOffsetY WRITE setShadowOffsetY)
Q_PROPERTY(qreal shadowBlur READ shadowBlur WRITE setShadowBlur)
Q_PROPERTY(QString shadowColor READ shadowColor WRITE setShadowColor)
public
:
Context2D(QObject *
parent =
0
);
void
setSize(int
width, int
height);
void
setSize(const
QSize &
amp;size);
QSize size() const
;
void
clear();
void
reset();
// compositing
qreal globalAlpha() const
; // (default 1.0)
QString globalCompositeOperation() const
; // (default over)
QVariant strokeStyle() const
; // (default black)
QVariant fillStyle() const
; // (default black)
void
setGlobalAlpha(qreal alpha);
void
setGlobalCompositeOperation(const
QString &
amp;op);
void
setStrokeStyle(const
QVariant &
amp;style);
void
setFillStyle(const
QVariant &
amp;style);
// line caps/joins
qreal lineWidth() const
; // (default 1)
QString lineCap() const
; // "butt", "round", "square" (default "butt")
QString lineJoin() const
; // "round", "bevel", "miter" (default "miter")
qreal miterLimit() const
; // (default 10)
void
setLineWidth(qreal w);
void
setLineCap(const
QString &
amp;s);
void
setLineJoin(const
QString &
amp;s);
void
setMiterLimit(qreal m);
// shadows
qreal shadowOffsetX() const
; // (default 0)
qreal shadowOffsetY() const
; // (default 0)
qreal shadowBlur() const
; // (default 0)
QString shadowColor() const
; // (default black)
void
setShadowOffsetX(qreal x);
void
setShadowOffsetY(qreal y);
void
setShadowBlur(qreal b);
void
setShadowColor(const
QString &
amp;str);
public
slots:
void
save(); // push state on state stack
void
restore(); // pop state stack and restore state
void
scale(qreal x, qreal y);
void
rotate(qreal angle);
void
translate(qreal x, qreal y);
void
transform(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy);
void
setTransform(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy);
CanvasGradient createLinearGradient(qreal x0, qreal y0,
qreal x1, qreal y1);
CanvasGradient createRadialGradient(qreal x0, qreal y0,
qreal r0, qreal x1,
qreal y1, qreal r1);
// rects
void
clearRect(qreal x, qreal y, qreal w, qreal h);
void
fillRect(qreal x, qreal y, qreal w, qreal h);
void
strokeRect(qreal x, qreal y, qreal w, qreal h);
// path API
void
beginPath();
void
closePath();
void
moveTo(qreal x, qreal y);
void
lineTo(qreal x, qreal y);
void
quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y);
void
bezierCurveTo(qreal cp1x, qreal cp1y,
qreal cp2x, qreal cp2y, qreal x, qreal y);
void
arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius);
void
rect(qreal x, qreal y, qreal w, qreal h);
void
arc(qreal x, qreal y, qreal radius,
qreal startAngle, qreal endAngle,
bool
anticlockwise);
void
fill();
void
stroke();
void
clip();
bool
isPointInPath(qreal x, qreal y) const
;
// drawing images
void
drawImage(DomImage *
image, qreal dx, qreal dy);
void
drawImage(DomImage *
image, qreal dx, qreal dy,
qreal dw, qreal dh);
void
drawImage(DomImage *
image, qreal sx, qreal sy,
qreal sw, qreal sh, qreal dx, qreal dy,
qreal dw, qreal dh);
// pixel manipulation
ImageData getImageData(qreal sx, qreal sy, qreal sw, qreal sh);
void
putImageData(ImageData image, qreal dx, qreal dy);
signals
:
void
changed(const
QImage &
amp;image);
protected
:
void
timerEvent(QTimerEvent *
e);
private
:
void
beginPainting();
const
QImage &
amp;endPainting();
void
scheduleChange();
int
m_changeTimerId;
QImage m_image;
QPainter m_painter;
QPainterPath m_path;
enum
DirtyFlag {
DirtyTransformationMatrix =
0x00001
,
DirtyClippingRegion =
0x00002
,
DirtyStrokeStyle =
0x00004
,
DirtyFillStyle =
0x00008
,
DirtyGlobalAlpha =
0x00010
,
DirtyLineWidth =
0x00020
,
DirtyLineCap =
0x00040
,
DirtyLineJoin =
0x00080
,
DirtyMiterLimit =
0x00100
,
MDirtyPen =
DirtyStrokeStyle
|
DirtyLineWidth
|
DirtyLineCap
|
DirtyLineJoin
|
DirtyMiterLimit,
DirtyShadowOffsetX =
0x00200
,
DirtyShadowOffsetY =
0x00400
,
DirtyShadowBlur =
0x00800
,
DirtyShadowColor =
0x01000
,
DirtyGlobalCompositeOperation =
0x2000
,
DirtyFont =
0x04000
,
DirtyTextAlign =
0x08000
,
DirtyTextBaseline =
0x10000
,
AllIsFullOfDirt =
0xfffff
}
;
struct
State {
State() : flags(0
) {}
QMatrix matrix;
QPainterPath clipPath;
QBrush strokeStyle;
QBrush fillStyle;
qreal globalAlpha;
qreal lineWidth;
Qt::
PenCapStyle lineCap;
Qt::
PenJoinStyle lineJoin;
qreal miterLimit;
qreal shadowOffsetX;
qreal shadowOffsetY;
qreal shadowBlur;
QColor shadowColor;
QPainter::
CompositionMode globalCompositeOperation;
QFont font;
int
textAlign;
int
textBaseline;
int
flags;
}
;
State m_state;
QStack&
lt;State&
gt; m_stateStack;
}
;
#endif