Context2D Example▲
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*/
#include
"qcontext2dcanvas.h"
#include
"context2d.h"
#include
"environment.h"
#include
"domimage.h"
#include <QPainter>
#include <QPaintEvent>
QContext2DCanvas::
QContext2DCanvas(Context2D *
context, Environment *
env, QWidget *
parent)
:
QWidget(parent), m_context(context), m_env(env)
{
QObject::
connect(context, SIGNAL(changed(QImage)), this
, SLOT(contentsChanged(QImage)));
setMouseTracking(true
);
}
QContext2DCanvas::
~
QContext2DCanvas()
{
}
Context2D *
QContext2DCanvas::
context() const
{
return
m_context;
}
QScriptValue QContext2DCanvas::
getContext(const
QString &
amp;str)
{
if
(str !=
"2d"
)
return
QScriptValue();
return
m_env-&
gt;toWrapper(m_context);
}
void
QContext2DCanvas::
contentsChanged(const
QImage &
amp;image)
{
m_image =
image;
update();
}
void
QContext2DCanvas::
paintEvent(QPaintEvent *
e)
{
QPainter p(this
);
p.setClipRect(e-&
gt;rect());
p.drawImage(0
, 0
, m_image);
}
void
QContext2DCanvas::
mouseMoveEvent(QMouseEvent *
e)
{
m_env-&
gt;handleEvent(this
, e);
}
void
QContext2DCanvas::
mousePressEvent(QMouseEvent *
e)
{
m_env-&
gt;handleEvent(this
, e);
}
void
QContext2DCanvas::
mouseReleaseEvent(QMouseEvent *
e)
{
m_env-&
gt;handleEvent(this
, e);
}
void
QContext2DCanvas::
keyPressEvent(QKeyEvent *
e)
{
m_env-&
gt;handleEvent(this
, e);
}
void
QContext2DCanvas::
keyReleaseEvent(QKeyEvent *
e)
{
m_env-&
gt;handleEvent(this
, e);
}
void
QContext2DCanvas::
resizeEvent(QResizeEvent *
e)
{
m_context-&
gt;setSize(e-&
gt;size().width(), e-&
gt;size().height());
}
void
QContext2DCanvas::
resize(int
width, int
height)
{
QWidget::
resize(width, height);
}
void
QContext2DCanvas::
reset()
{
m_context-&
gt;reset();
}
void
QContext2DCanvas::
addEventListener(const
QString &
amp;type, const
QScriptValue &
amp;listener,
bool
useCapture)
{
Q_UNUSED(useCapture);
if
(listener.isFunction()) {
QScriptValue self =
m_env-&
gt;toWrapper(this
);
self.setProperty("on"
+
type, listener);
}
}