Context2D Example▲
Sélectionnez
function drawShape() {
// get the canvas element using the DOM
var canvas =
document.getElementById('tutorial');
// Make sure we don't execute when canvas isn't supported
if
(canvas.getContext){
// use getContext to use the canvas for drawing
var ctx =
canvas.getContext('2
d');
// Draw shapes
ctx.beginPath();
ctx.moveTo(75
,40
);
ctx.bezierCurveTo(75
,37
,70
,25
,50
,25
);
ctx.bezierCurveTo(20
,25
,20
,62.5
,20
,62.5
);
ctx.bezierCurveTo(20
,80
,40
,102
,75
,120
);
ctx.bezierCurveTo(110
,102
,130
,80
,130
,62.5
);
ctx.bezierCurveTo(130
,62.5
,130
,25
,100
,25
);
ctx.bezierCurveTo(85
,25
,75
,37
,75
,40
);
ctx.fill();
ctx.globalAlpha =
0.5
;
}
}
drawShape();