Qt Sensors - Grue Sensor Example▲
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*/
#include
"gruesensorimpl.h"
#include <QDebug>
#include <QTimer>
char
const
*
const
gruesensorimpl::
id("grue.gruesensor"
);
gruesensorimpl::
gruesensorimpl(QSensor *
sensor)
:
QSensorBackend(sensor)
, lightLevel(QAmbientLightReading::
Undefined)
{
// We need a light sensor
lightSensor =
new
QAmbientLightSensor(this
);
connect(lightSensor, SIGNAL(readingChanged()), this
, SLOT(lightChanged()));
lightSensor-&
gt;connectToBackend();
// We need a timer
darkTimer =
new
QTimer(this
);
darkTimer-&
gt;setInterval(1000
);
connect(darkTimer, SIGNAL(timeout()), this
, SLOT(increaseChance()));
// We use this as our timestamp source
timer.start();
// Register our reading instance
setReading&
lt;GrueSensorReading&
gt;(&
amp;m_reading);
// Supply metadata
// We can run as fast as the light sensor does
setDataRates(lightSensor);
// Only one output range, 0 to 1 in .1 increments
addOutputRange(0
, 1
, 0.1
);
setDescription(QLatin1String("Grue Sensor"
));
}
void
gruesensorimpl::
start()
{
lightSensor-&
gt;setDataRate(sensor()-&
gt;dataRate());
lightSensor-&
gt;start();
// If the light sensor doesn't work we don't work either
if
(!
lightSensor-&
gt;isActive())
sensorStopped();
if
(lightSensor-&
gt;isBusy())
sensorBusy();
}
void
gruesensorimpl::
stop()
{
lightSensor-&
gt;stop();
}
void
gruesensorimpl::
lightChanged()
{
if
(lightLevel ==
lightSensor-&
gt;reading()-&
gt;lightLevel())
return
;
lightLevel =
lightSensor-&
gt;reading()-&
gt;lightLevel();
int
chance =
0
;
darkTimer-&
gt;stop();
switch
(lightSensor-&
gt;reading()-&
gt;lightLevel()) {
case
QAmbientLightReading::
Dark:
// It is dark. You are likely to be eaten by a grue.
chance =
10
;
darkTimer-&
gt;start();
break
;
default
:
break
;
}
// Only send an update if the value has changed.
if
(chance !=
m_reading.chanceOfBeingEaten() ||
m_reading.timestamp() ==
0
) {
m_reading.setTimestamp(timer.elapsed());
m_reading.setChanceOfBeingEaten(chance);
newReadingAvailable();
}
}
void
gruesensorimpl::
increaseChance()
{
// The longer you stay in the dark, the higher your chance of being eaten
int
chance =
m_reading.chanceOfBeingEaten() +
10
;
m_reading.setTimestamp(timer.elapsed());
m_reading.setChanceOfBeingEaten(chance);
newReadingAvailable();
// No point in using the timer anymore if we've hit 100... you can't get more
// likely to be eaten than 100%
if
(chance &
gt;=
100
)
darkTimer-&
gt;stop();
}