Qt Sensors - ShakeIt QML Example▲
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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
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**
** This file is part of the QtSensors module of the Qt Toolkit.
**
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import
QtQuick 2.0
import
QtSensors 5.0
import
QtMultimedia 5.0
Rectangle
{
id
:
window
width
:
320
height
:
480
state
:
"default"
Audio
{
id
:
phone
source
:
"audio/phone.wav"
//mono
}
Audio
{
id
:
loopy2a_mono
source
:
"audio/loopy2a_mono.wav"
//mono
}
Text
{
id
:
label
text
:
qsTr("Shake to rotate triangles"
)
y
:
parent.height /
4
anchors.horizontalCenter
:
parent.horizontalCenter
}
Image
{
id
:
triangle1
smooth
:
true
source
:
"content/triangle.png"
x
:
parent.width /
2
-
(triangle1.width /
2
)
y
:
parent.height /
2
-
(triangle1.height);
Behavior
on
x
{
SmoothedAnimation
{
velocity
:
200
}
}
Behavior
on
y
{
SmoothedAnimation
{
velocity
:
200
}
}
transform
:
Rotation
{
id
:
myRot
}
}
Image
{
id
:
triangle2
smooth
:
true
source
:
"content/triangle2.png"
x
:
parent.width /
2
-
(triangle1.width +
triangle2.width /
2
)
y
:
parent.height /
2
+
(triangle2.height /
2
);
Behavior
on
x
{
SmoothedAnimation
{
velocity
:
200
}
}
Behavior
on
y
{
SmoothedAnimation
{
velocity
:
200
}
}
}
Image
{
id
:
triangle3
smooth
:
true
source
:
"content/triangle3.png"
x
:
parent.width /
2
+
(triangle1.width /
2
)
y
:
parent.height /
2
+
(triangle3.height /
2
);
Behavior
on
x
{
SmoothedAnimation
{
velocity
:
200
}
}
Behavior
on
y
{
SmoothedAnimation
{
velocity
:
200
}
}
}
states
:
[
State
{
name
:
"rotated"
PropertyChanges
{
target
:
triangle1; rotation
:
180
}
PropertyChanges
{
target
:
triangle2; rotation
:
90
}
PropertyChanges
{
target
:
triangle3; rotation
:
270
}
}
,
State
{
name
:
"default"
PropertyChanges
{
target
:
triangle1; rotation
:
0
;
x
:
parent.width /
2
-
(triangle1.width /
2
)
y
:
parent.height /
2
-
(triangle1.height);
}
PropertyChanges
{
target
:
triangle2; rotation
:
0
;
x
:
parent.width /
2
-
(triangle1.width +
triangle2.width /
2
)
y
:
parent.height /
2
+
(triangle2.height /
2
);
}
PropertyChanges
{
target
:
triangle3; rotation
:
0
;
x
:
parent.width /
2
+
(triangle1.width /
2
)
y
:
parent.height /
2
+
(triangle3.height /
2
);
}
}
,
State
{
name
:
"whipped"
PropertyChanges
{
target
:
triangle1; rotation
:
0
; x
:
0
; }
PropertyChanges
{
target
:
triangle2; rotation
:
0
; x
:
0
; y
:
triangle1.x +
triangle1.height; }
PropertyChanges
{
target
:
triangle3; rotation
:
0
; x
:
0
;
y
:
triangle2.y +
triangle2.height; }
}
,
State
{
name
:
"twistedR"
PropertyChanges
{
target
:
triangle1; rotation
:
270
;
x
:
window.width -
triangle1.width;
}
PropertyChanges
{
target
:
triangle2; rotation
:
180
;
x
:
window.width -
triangle2.width;
}
PropertyChanges
{
target
:
triangle3; rotation
:
90
;
x
:
window.width -
triangle3.width;
y
:
triangle2.y +
triangle2.height;
}
}
,
State
{
name
:
"twistedL"
PropertyChanges
{
target
:
triangle1; rotation
:
270
;
x
:
0
;
}
PropertyChanges
{
target
:
triangle2; rotation
:
180
;
x
:
0
;
}
PropertyChanges
{
target
:
triangle3; rotation
:
90
;
x
:
0
;
y
:
triangle2.y +
triangle2.height;
}
}
,
State
{
name
:
"covered"
PropertyChanges
{
target
:
triangle1; rotation
:
0
;
x
:
window.width /
3
-
triangle1.width /
2
;
y
:
window.height -
triangle1.height;
}
PropertyChanges
{
target
:
triangle2; rotation
:
0
;
x
:
window.width /
2
-
triangle2.width /
2
; // middle
y
:
window.height -
triangle2.height;
}
PropertyChanges
{
target
:
triangle3; rotation
:
0
;
x
:
(window.width /
3
+
window.width /
3
) -
triangle3.width /
2
;
y
:
window.height -
triangle3.height;
}
}
,
State
{
name
:
"hovered"
PropertyChanges
{
target
:
triangle1; rotation
:
90
;
x
:
window.width /
3
-
triangle1.width /
2
;
y
:
triangle1.height;
}
PropertyChanges
{
target
:
triangle2; rotation
:
270
;
x
:
window.width /
2
-
triangle2.width /
2
; // middle
y
:
triangle2.height;
}
PropertyChanges
{
target
:
triangle3; rotation
:
195
;
x
:
(window.width /
3
+
window.width /
3
) -
triangle3.width /
2
;
y
:
triangle3.height
}
}
,
State
{
name
:
"slammed"
PropertyChanges
{
target
:
triangle1; rotation
:
0
;
x
:
0
;
y
:
0
+
30
}
PropertyChanges
{
target
:
triangle2; rotation
:
0
;
x
:
window.width -
triangle2.width;
y
:
0
+
30
;}
PropertyChanges
{
target
:
triangle3; rotation
:
0
;
x
:
window.width /
2
-
triangle3.width /
2
;
y
:
window.height -
triangle3.height;
}
}
,
State
{
name
:
"doubletapped"
PropertyChanges
{
target
:
triangle1; rotation
:
114
;
transformOrigin
:
Item.BottomLeft
}
PropertyChanges
{
target
:
triangle2; rotation
:
120
;
transformOrigin
:
Item.BottomLeft
}
}
]
transitions
:
[
Transition
{
ParallelAnimation
{
NumberAnimation
{
properties
:
"x,y"
; easing.type
:
Easing.OutBounce;duration
:
2000
; }
RotationAnimation
{
id
:
t1Rotation; target
:
triangle1; duration
:
1000
;
direction
:
RotationAnimation.Clockwise }
RotationAnimation
{
id
:
t2Rotation; target
:
triangle2; duration
:
2000
;
direction
:
RotationAnimation.Counterclockwise }
RotationAnimation
{
id
:
t3Rotation; target
:
triangle3; duration
:
2000
;
direction
:
RotationAnimation.Clockwise }
}
}
, Transition
{
to
:
"slammed"
SequentialAnimation
{
NumberAnimation
{
properties
:
"x"
; easing.type
:
Easing.OutBounce;duration
:
500
; }
}
}
, Transition
{
to
:
"doubletapped"
SequentialAnimation
{
PropertyAction
{
target
:
triangle1; property
:
"transformOrigin"
}
PropertyAction
{
target
:
triangle2; property
:
"transformOrigin"
}
NumberAnimation
{
target
:
triangle1; properties
:
"rotation"
; easing.type
:
Easing.OutBounce;duration
:
500
; }
NumberAnimation
{
target
:
triangle2; properties
:
"rotation"
; easing.type
:
Easing.OutBounce;duration
:
1500
; }
}
}
, Transition
{
from
:
"doubletapped"
SequentialAnimation
{
NumberAnimation
{
properties
:
"rotation"
; easing.type
:
Easing.OutBounce;duration
:
1500
; }
PropertyAction
{
target
:
triangle1; property
:
"transformOrigin"
}
PropertyAction
{
target
:
triangle2; property
:
"transformOrigin"
}
}
}
]
SensorGesture
{
id
:
sensorGesture
enabled
:
true
gestures :
["QtSensors.shake"
, "QtSensors.whip"
, "QtSensors.twist"
, "QtSensors.cover"
,
"QtSensors.hover"
, "QtSensors.turnover"
, "QtSensors.pickup"
, "QtSensors.slam"
, "QtSensors.doubletap"
]
onDetected
:{
console.debug
(
gesture)
label.
text
=
gesture
if (
gesture ==
"shake"
) {
window
.
state ==
"rotated"
?
window
.
state =
"default"
:
window
.
state =
"rotated"
timer.start
(
)
}
if (
gesture ==
"whip"
) {
window
.
state ==
"whipped"
?
window
.
state =
"default"
:
window
.
state =
"whipped"
timer.start
(
)
}
if (
gesture ==
"twistRight"
) {
window
.
state ==
"twistedR"
?
window
.
state =
"default"
:
window
.
state =
"twistedR"
timer.start
(
)
}
if (
gesture ==
"twistLeft"
) {
window
.
state ==
"twistedL"
?
window
.
state =
"default"
:
window
.
state =
"twistedL"
timer.start
(
)
}
if (
gesture ==
"cover"
) {
window
.
state ==
"covered"
?
window
.
state =
"default"
:
window
.
state =
"covered"
timer.start
(
)
}
if (
gesture ==
"hover"
) {
window
.
state ==
"hovered"
?
window
.
state =
"default"
:
window
.
state =
"hovered"
timer.start
(
)
}
if (
gesture ==
"turnover"
) {
window
.
state =
"default"
loopy2a_mono.play
(
);
timer.start
(
)
}
if (
gesture ==
"pickup"
) {
window
.
state =
"default"
phone.play
(
)
timer.start
(
)
}
if (
gesture ==
"slam"
) {
window
.
state ==
"slammed"
?
window
.
state =
"default"
:
window
.
state =
"slammed"
timer.start
(
)
}
if (
gesture ==
"doubletap"
) {
window
.
state ==
"doubletapped"
?
window
.
state =
"default"
:
window
.
state =
"doubletapped"
timer.start
(
)
}
}
}
Timer
{
id
:
timer
running
:
false
repeat
:
false
interval
:
3000
onTriggered
: {
console.log
(
"timer triggered"
)
window
.
state =
"default"
label.
text
=
"Try another gesture"
}
}
}