Easing Curves Example▲
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#ifndef ANIMATION_H
#define ANIMATION_H
#include <QtWidgets>
#include <QtCore/qpropertyanimation.h>
class
Animation : public
QPropertyAnimation {
public
:
enum
PathType {
LinearPath,
CirclePath,
NPathTypes
}
;
Animation(QObject *
target, const
QByteArray &
amp;prop)
:
QPropertyAnimation(target, prop)
{
setPathType(LinearPath);
}
void
setPathType(PathType pathType)
{
if
(pathType &
gt;=
NPathTypes)
qWarning("Unknown pathType %d"
, pathType);
m_pathType =
pathType;
m_path =
QPainterPath();
}
void
updateCurrentTime(int
currentTime) override
{
if
(m_pathType ==
CirclePath) {
if
(m_path.isEmpty()) {
QPointF to =
endValue().toPointF();
QPointF from =
startValue().toPointF();
m_path.moveTo(from);
m_path.addEllipse(QRectF(from, to));
}
int
dura =
duration();
const
qreal progress =
((dura ==
0
) ? 1
: ((((currentTime -
1
) %
dura) +
1
) /
qreal(dura)));
qreal easedProgress =
easingCurve().valueForProgress(progress);
if
(easedProgress &
gt; 1.0
) {
easedProgress -=
1.0
;
}
else
if
(easedProgress &
lt; 0
) {
easedProgress +=
1.0
;
}
QPointF pt =
m_path.pointAtPercent(easedProgress);
updateCurrentValue(pt);
emit valueChanged(pt);
}
else
{
QPropertyAnimation::
updateCurrentTime(currentTime);
}
}
QPainterPath m_path;
PathType m_pathType;
}
;
#endif
// ANIMATION_H