Stickman Example▲
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/**
**************************************************************************
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*/
#include
"animation.h"
#include <QPointF>
#include <QVector>
#include <QIODevice>
#include <QDataStream>
class
Frame
{
public
:
Frame() {
}
int
nodeCount() const
{
return
m_nodePositions.size();
}
void
setNodeCount(int
nodeCount)
{
m_nodePositions.resize(nodeCount);
}
QPointF nodePos(int
idx) const
{
return
m_nodePositions.at(idx);
}
void
setNodePos(int
idx, const
QPointF &
amp;pos)
{
m_nodePositions[idx] =
pos;
}
private
:
QVector&
lt;QPointF&
gt; m_nodePositions;
}
;
Animation::
Animation()
{
m_currentFrame =
0
;
m_frames.append(new
Frame);
}
Animation::
~
Animation()
{
qDeleteAll(m_frames);
}
void
Animation::
setTotalFrames(int
totalFrames)
{
while
(m_frames.size() &
lt; totalFrames)
m_frames.append(new
Frame);
while
(totalFrames &
lt; m_frames.size())
delete
m_frames.takeLast();
}
int
Animation::
totalFrames() const
{
return
m_frames.size();
}
void
Animation::
setCurrentFrame(int
currentFrame)
{
m_currentFrame =
qMax(qMin(currentFrame, totalFrames()-
1
), 0
);
}
int
Animation::
currentFrame() const
{
return
m_currentFrame;
}
void
Animation::
setNodeCount(int
nodeCount)
{
Frame *
frame =
m_frames.at(m_currentFrame);
frame-&
gt;setNodeCount(nodeCount);
}
int
Animation::
nodeCount() const
{
Frame *
frame =
m_frames.at(m_currentFrame);
return
frame-&
gt;nodeCount();
}
void
Animation::
setNodePos(int
idx, const
QPointF &
amp;pos)
{
Frame *
frame =
m_frames.at(m_currentFrame);
frame-&
gt;setNodePos(idx, pos);
}
QPointF Animation::
nodePos(int
idx) const
{
Frame *
frame =
m_frames.at(m_currentFrame);
return
frame-&
gt;nodePos(idx);
}
QString Animation::
name() const
{
return
m_name;
}
void
Animation::
setName(const
QString &
amp;name)
{
m_name =
name;
}
void
Animation::
save(QIODevice *
device) const
{
QDataStream stream(device);
stream &
lt;&
lt; m_name;
stream &
lt;&
lt; m_frames.size();
foreach (Frame *
frame, m_frames) {
stream &
lt;&
lt; frame-&
gt;nodeCount();
for
(int
i=
0
; i&
lt;frame-&
gt;nodeCount(); ++
i)
stream &
lt;&
lt; frame-&
gt;nodePos(i);
}
}
void
Animation::
load(QIODevice *
device)
{
if
(!
m_frames.isEmpty())
qDeleteAll(m_frames);
m_frames.clear();
QDataStream stream(device);
stream &
gt;&
gt; m_name;
int
frameCount;
stream &
gt;&
gt; frameCount;
for
(int
i=
0
; i&
lt;frameCount; ++
i) {
int
nodeCount;
stream &
gt;&
gt; nodeCount;
Frame *
frame =
new
Frame;
frame-&
gt;setNodeCount(nodeCount);
for
(int
j=
0
; j&
lt;nodeCount; ++
j) {
QPointF pos;
stream &
gt;&
gt; pos;
frame-&
gt;setNodePos(j, pos);
}
m_frames.append(frame);
}
}