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/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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***************************************************************************
*/
#ifndef __BOAT__H__
#define __BOAT__H__
#include
"pixmapitem.h"
class
Bomb;
class
QVariantAnimation;
class
QAbstractAnimation;
class
QStateMachine;
class
Boat : public
PixmapItem
{
Q_OBJECT
public
:
enum
Movement {
None =
0
,
Left,
Right
}
;
enum
{
Type =
UserType +
2
}
;
Boat();
void
destroy();
void
run();
void
stop();
int
bombsLaunched() const
;
void
setBombsLaunched(int
number);
int
currentSpeed() const
;
void
setCurrentSpeed(int
speed);
enum
Movement currentDirection() const
;
void
setCurrentDirection(Movement direction);
void
updateBoatMovement();
int
type() const
override
;
signals
:
void
boatDestroyed();
void
boatExecutionFinished();
private
:
int
speed;
int
bombsAlreadyLaunched;
Movement direction;
QVariantAnimation *
movementAnimation;
QAbstractAnimation *
destroyAnimation;
QStateMachine *
machine;
}
;
#endif
//__BOAT__H__