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/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
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**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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***************************************************************************
*/
#ifndef STATES_H
#define STATES_H
//Qt
#include <QtCore/QState>
#include <QtCore/QSignalTransition>
#include <QtCore/QPropertyAnimation>
#include <QtWidgets/QKeyEventTransition>
#include <QtCore/QSet>
class
GraphicsScene;
class
Boat;
class
SubMarine;
class
QStateMachine;
class
PlayState : public
QState
{
public
:
explicit
PlayState(GraphicsScene *
scene, QState *
parent =
0
);
~
PlayState();
protected
:
void
onEntry(QEvent *
) override
;
private
:
GraphicsScene *
scene;
QStateMachine *
machine;
int
currentLevel;
int
score;
friend
class
UpdateScoreState;
friend
class
UpdateScoreTransition;
friend
class
WinTransition;
friend
class
CustomSpaceTransition;
friend
class
WinState;
friend
class
LostState;
friend
class
LevelState;
}
;
class
LevelState : public
QState
{
public
:
LevelState(GraphicsScene *
scene, PlayState *
game, QState *
parent =
0
);
protected
:
void
onEntry(QEvent *
) override
;
private
:
void
initializeLevel();
GraphicsScene *
scene;
PlayState *
game;
}
;
class
PauseState : public
QState
{
public
:
explicit
PauseState(GraphicsScene *
scene, QState *
parent =
0
);
protected
:
void
onEntry(QEvent *
) override
;
void
onExit(QEvent *
) override
;
private
:
GraphicsScene *
scene;
}
;
class
LostState : public
QState
{
public
:
LostState(GraphicsScene *
scene, PlayState *
game, QState *
parent =
0
);
protected
:
void
onEntry(QEvent *
) override
;
void
onExit(QEvent *
) override
;
private
:
GraphicsScene *
scene;
PlayState *
game;
}
;
class
WinState : public
QState
{
public
:
WinState(GraphicsScene *
scene, PlayState *
game, QState *
parent =
0
);
protected
:
void
onEntry(QEvent *
) override
;
void
onExit(QEvent *
) override
;
private
:
GraphicsScene *
scene;
PlayState *
game;
}
;
class
UpdateScoreState : public
QState
{
public
:
UpdateScoreState(QState *
parent);
private
:
}
;
//These transtion is used to update the score
class
UpdateScoreTransition : public
QSignalTransition
{
public
:
UpdateScoreTransition(GraphicsScene *
scene, PlayState *
game, QAbstractState *
target);
protected
:
bool
eventTest(QEvent *
event) override
;
private
:
PlayState *
game;
GraphicsScene *
scene;
}
;
//These transtion test if we have won the game
class
WinTransition : public
QSignalTransition
{
public
:
WinTransition(GraphicsScene *
scene, PlayState *
game, QAbstractState *
target);
protected
:
bool
eventTest(QEvent *
event) override
;
private
:
PlayState *
game;
GraphicsScene *
scene;
}
;
//These transtion is true if one level has been completed and the player want to continue
class
CustomSpaceTransition : public
QKeyEventTransition
{
public
:
CustomSpaceTransition(QWidget *
widget, PlayState *
game, QEvent::
Type type, int
key);
protected
:
bool
eventTest(QEvent *
event) override
;
private
:
PlayState *
game;
}
;
#endif
// STATES_H