Elastic Nodes Example▲
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/**
**************************************************************************
**
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** as follows:
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*/
#include
"edge.h"
#include
"node.h"
#include <qmath.h>
#include <QPainter>
Edge::
Edge(Node *
sourceNode, Node *
destNode)
:
arrowSize(10
)
{
setAcceptedMouseButtons(0
);
source =
sourceNode;
dest =
destNode;
source-&
gt;addEdge(this
);
dest-&
gt;addEdge(this
);
adjust();
}
Node *
Edge::
sourceNode() const
{
return
source;
}
Node *
Edge::
destNode() const
{
return
dest;
}
void
Edge::
adjust()
{
if
(!
source ||
!
dest)
return
;
QLineF line(mapFromItem(source, 0
, 0
), mapFromItem(dest, 0
, 0
));
qreal length =
line.length();
prepareGeometryChange();
if
(length &
gt; qreal(20.
)) {
QPointF edgeOffset((line.dx() *
10
) /
length, (line.dy() *
10
) /
length);
sourcePoint =
line.p1() +
edgeOffset;
destPoint =
line.p2() -
edgeOffset;
}
else
{
sourcePoint =
destPoint =
line.p1();
}
}
QRectF Edge::
boundingRect() const
{
if
(!
source ||
!
dest)
return
QRectF();
qreal penWidth =
1
;
qreal extra =
(penWidth +
arrowSize) /
2.0
;
return
QRectF(sourcePoint, QSizeF(destPoint.x() -
sourcePoint.x(),
destPoint.y() -
sourcePoint.y()))
.normalized()
.adjusted(-
extra, -
extra, extra, extra);
}
void
Edge::
paint(QPainter *
painter, const
QStyleOptionGraphicsItem *
, QWidget *
)
{
if
(!
source ||
!
dest)
return
;
QLineF line(sourcePoint, destPoint);
if
(qFuzzyCompare(line.length(), qreal(0.
)))
return
;
// Draw the line itself
painter-&
gt;setPen(QPen(Qt::
black, 1
, Qt::
SolidLine, Qt::
RoundCap, Qt::
RoundJoin));
painter-&
gt;drawLine(line);
// Draw the arrows
double
angle =
std::
atan2(-
line.dy(), line.dx());
QPointF sourceArrowP1 =
sourcePoint +
QPointF(sin(angle +
M_PI /
3
) *
arrowSize,
cos(angle +
M_PI /
3
) *
arrowSize);
QPointF sourceArrowP2 =
sourcePoint +
QPointF(sin(angle +
M_PI -
M_PI /
3
) *
arrowSize,
cos(angle +
M_PI -
M_PI /
3
) *
arrowSize);
QPointF destArrowP1 =
destPoint +
QPointF(sin(angle -
M_PI /
3
) *
arrowSize,
cos(angle -
M_PI /
3
) *
arrowSize);
QPointF destArrowP2 =
destPoint +
QPointF(sin(angle -
M_PI +
M_PI /
3
) *
arrowSize,
cos(angle -
M_PI +
M_PI /
3
) *
arrowSize);
painter-&
gt;setBrush(Qt::
black);
painter-&
gt;drawPolygon(QPolygonF() &
lt;&
lt; line.p1() &
lt;&
lt; sourceArrowP1 &
lt;&
lt; sourceArrowP2);
painter-&
gt;drawPolygon(QPolygonF() &
lt;&
lt; line.p2() &
lt;&
lt; destArrowP1 &
lt;&
lt; destArrowP2);
}