Elastic Nodes Example▲
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*/
#include
"edge.h"
#include
"node.h"
#include
"graphwidget.h"
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QStyleOption>
Node::
Node(GraphWidget *
graphWidget)
:
graph(graphWidget)
{
setFlag(ItemIsMovable);
setFlag(ItemSendsGeometryChanges);
setCacheMode(DeviceCoordinateCache);
setZValue(-
1
);
}
void
Node::
addEdge(Edge *
edge)
{
edgeList &
lt;&
lt; edge;
edge-&
gt;adjust();
}
QList&
lt;Edge *&
gt; Node::
edges() const
{
return
edgeList;
}
void
Node::
calculateForces()
{
if
(!
scene() ||
scene()-&
gt;mouseGrabberItem() ==
this
) {
newPos =
pos();
return
;
}
// Sum up all forces pushing this item away
qreal xvel =
0
;
qreal yvel =
0
;
foreach (QGraphicsItem *
item, scene()-&
gt;items()) {
Node *
node =
qgraphicsitem_cast&
lt;Node *&
gt;(item);
if
(!
node)
continue
;
QPointF vec =
mapToItem(node, 0
, 0
);
qreal dx =
vec.x();
qreal dy =
vec.y();
double
l =
2.0
*
(dx *
dx +
dy *
dy);
if
(l &
gt; 0
) {
xvel +=
(dx *
150.0
) /
l;
yvel +=
(dy *
150.0
) /
l;
}
}
// Now subtract all forces pulling items together
double
weight =
(edgeList.size() +
1
) *
10
;
foreach (Edge *
edge, edgeList) {
QPointF vec;
if
(edge-&
gt;sourceNode() ==
this
)
vec =
mapToItem(edge-&
gt;destNode(), 0
, 0
);
else
vec =
mapToItem(edge-&
gt;sourceNode(), 0
, 0
);
xvel -=
vec.x() /
weight;
yvel -=
vec.y() /
weight;
}
if
(qAbs(xvel) &
lt; 0.1
&
amp;&
amp; qAbs(yvel) &
lt; 0.1
)
xvel =
yvel =
0
;
QRectF sceneRect =
scene()-&
gt;sceneRect();
newPos =
pos() +
QPointF(xvel, yvel);
newPos.setX(qMin(qMax(newPos.x(), sceneRect.left() +
10
), sceneRect.right() -
10
));
newPos.setY(qMin(qMax(newPos.y(), sceneRect.top() +
10
), sceneRect.bottom() -
10
));
}
bool
Node::
advancePosition()
{
if
(newPos ==
pos())
return
false
;
setPos(newPos);
return
true
;
}
QRectF Node::
boundingRect() const
{
qreal adjust =
2
;
return
QRectF( -
10
-
adjust, -
10
-
adjust, 23
+
adjust, 23
+
adjust);
}
QPainterPath Node::
shape() const
{
QPainterPath path;
path.addEllipse(-
10
, -
10
, 20
, 20
);
return
path;
}
void
Node::
paint(QPainter *
painter, const
QStyleOptionGraphicsItem *
option, QWidget *
)
{
painter-&
gt;setPen(Qt::
NoPen);
painter-&
gt;setBrush(Qt::
darkGray);
painter-&
gt;drawEllipse(-
7
, -
7
, 20
, 20
);
QRadialGradient gradient(-
3
, -
3
, 10
);
if
(option-&
gt;state &
amp; QStyle::
State_Sunken) {
gradient.setCenter(3
, 3
);
gradient.setFocalPoint(3
, 3
);
gradient.setColorAt(1
, QColor(Qt::
yellow).light(120
));
gradient.setColorAt(0
, QColor(Qt::
darkYellow).light(120
));
}
else
{
gradient.setColorAt(0
, Qt::
yellow);
gradient.setColorAt(1
, Qt::
darkYellow);
}
painter-&
gt;setBrush(gradient);
painter-&
gt;setPen(QPen(Qt::
black, 0
));
painter-&
gt;drawEllipse(-
10
, -
10
, 20
, 20
);
}
QVariant Node::
itemChange(GraphicsItemChange change, const
QVariant &
amp;value)
{
switch
(change) {
case
ItemPositionHasChanged:
foreach (Edge *
edge, edgeList)
edge-&
gt;adjust();
graph-&
gt;itemMoved();
break
;
default
:
break
;
}
;
return
QGraphicsItem::
itemChange(change, value);
}
void
Node::
mousePressEvent(QGraphicsSceneMouseEvent *
event)
{
update();
QGraphicsItem::
mousePressEvent(event);
}
void
Node::
mouseReleaseEvent(QGraphicsSceneMouseEvent *
event)
{
update();
QGraphicsItem::
mouseReleaseEvent(event);
}