Item Views Puzzle Example▲
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**************************************************************************
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*/
#include
"mainwindow.h"
#include
"piecesmodel.h"
#include
"puzzlewidget.h"
#include <QtWidgets>
#include <stdlib.h>
MainWindow::
MainWindow(QWidget *
parent)
:
QMainWindow(parent)
{
setupMenus();
setupWidgets();
model =
new
PiecesModel(puzzleWidget-&
gt;pieceSize(), this
);
piecesList-&
gt;setModel(model);
setSizePolicy(QSizePolicy(QSizePolicy::
Fixed, QSizePolicy::
Fixed));
setWindowTitle(tr("Puzzle"
));
}
void
MainWindow::
openImage()
{
const
QString directory =
QStandardPaths::
standardLocations(QStandardPaths::
PicturesLocation).value(0
, QDir::
homePath());
QFileDialog dialog(this
, tr("Open Image"
), directory);
dialog.setAcceptMode(QFileDialog::
AcceptOpen);
dialog.setFileMode(QFileDialog::
ExistingFile);
QStringList mimeTypeFilters;
for
(const
QByteArray &
amp;mimeTypeName : QImageReader::
supportedMimeTypes())
mimeTypeFilters.append(mimeTypeName);
mimeTypeFilters.sort();
dialog.setMimeTypeFilters(mimeTypeFilters);
dialog.selectMimeTypeFilter("image/jpeg"
);
if
(dialog.exec() ==
QDialog::
Accepted)
loadImage(dialog.selectedFiles().constFirst());
}
void
MainWindow::
loadImage(const
QString &
amp;fileName)
{
QPixmap newImage;
if
(!
newImage.load(fileName)) {
QMessageBox::
warning(this
, tr("Open Image"
),
tr("The image file could not be loaded."
),
QMessageBox::
Close);
return
;
}
puzzleImage =
newImage;
setupPuzzle();
}
void
MainWindow::
setCompleted()
{
QMessageBox::
information(this
, tr("Puzzle Completed"
),
tr("Congratulations! You have completed the puzzle!
\n
"
"Click OK to start again."
),
QMessageBox::
Ok);
setupPuzzle();
}
void
MainWindow::
setupPuzzle()
{
int
size =
qMin(puzzleImage.width(), puzzleImage.height());
puzzleImage =
puzzleImage.copy((puzzleImage.width() -
size) /
2
,
(puzzleImage.height() -
size) /
2
, size, size).scaled(puzzleWidget-&
gt;imageSize(),
puzzleWidget-&
gt;imageSize(), Qt::
IgnoreAspectRatio, Qt::
SmoothTransformation);
model-&
gt;addPieces(puzzleImage);
puzzleWidget-&
gt;clear();
}
void
MainWindow::
setupMenus()
{
QMenu *
fileMenu =
menuBar()-&
gt;addMenu(tr("&File"
));
QAction *
openAction =
fileMenu-&
gt;addAction(tr("&Open..."
), this
, &
amp;MainWindow::
openImage);
openAction-&
gt;setShortcuts(QKeySequence::
Open);
QAction *
exitAction =
fileMenu-&
gt;addAction(tr("E&xit"
), qApp, &
amp;QCoreApplication::
quit);
exitAction-&
gt;setShortcuts(QKeySequence::
Quit);
QMenu *
gameMenu =
menuBar()-&
gt;addMenu(tr("&Game"
));
gameMenu-&
gt;addAction(tr("&Restart"
), this
, &
amp;MainWindow::
setupPuzzle);
}
void
MainWindow::
setupWidgets()
{
QFrame *
frame =
new
QFrame;
QHBoxLayout *
frameLayout =
new
QHBoxLayout(frame);
puzzleWidget =
new
PuzzleWidget(400
);
piecesList =
new
QListView;
piecesList-&
gt;setDragEnabled(true
);
piecesList-&
gt;setViewMode(QListView::
IconMode);
piecesList-&
gt;setIconSize(QSize(puzzleWidget-&
gt;pieceSize() -
20
, puzzleWidget-&
gt;pieceSize() -
20
));
piecesList-&
gt;setGridSize(QSize(puzzleWidget-&
gt;pieceSize(), puzzleWidget-&
gt;pieceSize()));
piecesList-&
gt;setSpacing(10
);
piecesList-&
gt;setMovement(QListView::
Snap);
piecesList-&
gt;setAcceptDrops(true
);
piecesList-&
gt;setDropIndicatorShown(true
);
PiecesModel *
model =
new
PiecesModel(puzzleWidget-&
gt;pieceSize(), this
);
piecesList-&
gt;setModel(model);
connect(puzzleWidget, &
amp;PuzzleWidget::
puzzleCompleted,
this
, &
amp;MainWindow::
setCompleted, Qt::
QueuedConnection);
frameLayout-&
gt;addWidget(piecesList);
frameLayout-&
gt;addWidget(puzzleWidget);
setCentralWidget(frame);
}