Rogue Example▲
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/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
***************************************************************************
*/
#include <QtWidgets>
#include
"window.h"
#include
"movementtransition.h"
Window::
Window()
{
pX =
5
;
pY =
5
;
QFontDatabase database;
QFont font;
if
(database.families().contains("Monospace"
)) {
font =
QFont("Monospace"
);
}
else
{
foreach (QString family, database.families()) {
if
(database.isFixedPitch(family)) {
font =
QFont(family);
break
;
}
}
}
font.setPointSize(12
);
setFont(font);
setupMap();
buildMachine();
}
void
Window::
setStatus(const
QString &
amp;status)
{
myStatus =
status;
repaint();
}
QString Window::
status() const
{
return
myStatus;
}
void
Window::
paintEvent(QPaintEvent *
/* event */
)
{
QFontMetrics metrics(font());
QPainter painter(this
);
int
fontHeight =
metrics.height();
int
fontWidth =
metrics.horizontalAdvance('X'
);
int
yPos =
fontHeight;
int
xPos;
painter.fillRect(rect(), Qt::
black);
painter.setPen(Qt::
white);
painter.drawText(QPoint(0
, yPos), status());
for
(int
y =
0
; y &
lt; HEIGHT; ++
y) {
yPos +=
fontHeight;
xPos =
0
;
for
(int
x =
0
; x &
lt; WIDTH; ++
x) {
if
(y ==
pY &
amp;&
amp; x ==
pX) {
xPos +=
fontWidth;
continue
;
}
painter.setPen(Qt::
white);
double
x1 =
static_cast
&
lt;double
&
gt;(pX);
double
y1 =
static_cast
&
lt;double
&
gt;(pY);
double
x2 =
static_cast
&
lt;double
&
gt;(x);
double
y2 =
static_cast
&
lt;double
&
gt;(y);
if
(x2&
lt;x1) {
x2+=
0.5
;
}
else
if
(x2&
gt;x1) {
x2-=
0.5
;
}
if
(y2&
lt;y1) {
y2+=
0.5
;
}
else
if
(y2&
gt;y1) {
y2-=
0.5
;
}
double
dx =
x2 -
x1;
double
dy =
y2 -
y1;
double
length =
qSqrt(dx*
dx+
dy*
dy);
dx /=
length;
dy /=
length;
double
xi =
x1;
double
yi =
y1;
while
(length &
gt; 0
) {
int
cx =
static_cast
&
lt;int
&
gt;(xi+
0.5
);
int
cy =
static_cast
&
lt;int
&
gt;(yi+
0.5
);
if
(x2 ==
cx &
amp;&
amp; y2 ==
cy)
break
;
if
(!
(x1==
cx &
amp;&
amp; y1==
cy)
&
amp;&
amp; (map[cx][cy] ==
'#'
||
(length-
10
) &
gt; 0
)) {
painter.setPen(QColor(60
,60
,60
));
break
;
}
xi +=
dx;
yi +=
dy;
--
length;
}
painter.drawText(QPoint(xPos, yPos), map[x][y]);
xPos +=
fontWidth;
}
}
painter.setPen(Qt::
white);
painter.drawText(QPoint(pX *
fontWidth, (pY +
2
) *
fontHeight), QChar('@'
));
}
QSize Window::
sizeHint() const
{
QFontMetrics metrics(font());
return
QSize(metrics.horizontalAdvance('X'
) *
WIDTH, metrics.height() *
(HEIGHT +
1
));
}
void
Window::
buildMachine()
{
machine =
new
QStateMachine;
QState *
inputState =
new
QState(machine);
inputState-&
gt;assignProperty(this
, "status"
, "Move the rogue with 2, 4, 6, and 8"
);
MovementTransition *
transition =
new
MovementTransition(this
);
inputState-&
gt;addTransition(transition);
QState *
quitState =
new
QState(machine);
quitState-&
gt;assignProperty(this
, "status"
, "Really quit(y/n)?"
);
QKeyEventTransition *
yesTransition =
new
QKeyEventTransition(this
, QEvent::
KeyPress, Qt::
Key_Y);
yesTransition-&
gt;setTargetState(new
QFinalState(machine));
quitState-&
gt;addTransition(yesTransition);
QKeyEventTransition *
noTransition =
new
QKeyEventTransition(this
, QEvent::
KeyPress, Qt::
Key_N);
noTransition-&
gt;setTargetState(inputState);
quitState-&
gt;addTransition(noTransition);
QKeyEventTransition *
quitTransition =
new
QKeyEventTransition(this
, QEvent::
KeyPress, Qt::
Key_Q);
quitTransition-&
gt;setTargetState(quitState);
inputState-&
gt;addTransition(quitTransition);
machine-&
gt;setInitialState(inputState);
connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
machine-&
gt;start();
}
void
Window::
movePlayer(Direction direction)
{
switch
(direction) {
case
Left:
if
(map[pX -
1
][pY] !=
'#'
)
--
pX;
break
;
case
Right:
if
(map[pX +
1
][pY] !=
'#'
)
++
pX;
break
;
case
Up:
if
(map[pX][pY -
1
] !=
'#'
)
--
pY;
break
;
case
Down:
if
(map[pX][pY +
1
] !=
'#'
)
++
pY;
break
;
}
repaint();
}
void
Window::
setupMap()
{
for
(int
x =
0
; x &
lt; WIDTH; ++
x)
for
(int
y =
0
; y &
lt; HEIGHT; ++
y) {
if
(x ==
0
||
x ==
WIDTH -
1
||
y ==
0
||
y ==
HEIGHT -
1
||
QRandomGenerator::
global()-&
gt;bounded(40
) ==
0
)
map[x][y] =
'#'
;
else
map[x][y] =
'.'
;
}
}