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**************************************************************************
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*/
#ifndef TETRIXBOARD_H
#define TETRIXBOARD_H
#include <QBasicTimer>
#include <QFrame>
#include <QPointer>
#include
"tetrixpiece.h"
class
QLabel;
class
TetrixBoard : public
QFrame
{
Q_OBJECT
public
:
TetrixBoard(QWidget *
parent =
0
);
void
setNextPieceLabel(QLabel *
label);
QSize sizeHint() const
override
;
QSize minimumSizeHint() const
override
;
public
slots:
void
start();
void
pause();
signals
:
void
scoreChanged(int
score);
void
levelChanged(int
level);
void
linesRemovedChanged(int
numLines);
protected
:
void
paintEvent(QPaintEvent *
event) override
;
void
keyPressEvent(QKeyEvent *
event) override
;
void
timerEvent(QTimerEvent *
event) override
;
private
:
enum
{
BoardWidth =
10
, BoardHeight =
22
}
;
TetrixShape &
amp;shapeAt(int
x, int
y) {
return
board[(y *
BoardWidth) +
x]; }
int
timeoutTime() {
return
1000
/
(1
+
level); }
int
squareWidth() {
return
contentsRect().width() /
BoardWidth; }
int
squareHeight() {
return
contentsRect().height() /
BoardHeight; }
void
clearBoard();
void
dropDown();
void
oneLineDown();
void
pieceDropped(int
dropHeight);
void
removeFullLines();
void
newPiece();
void
showNextPiece();
bool
tryMove(const
TetrixPiece &
amp;newPiece, int
newX, int
newY);
void
drawSquare(QPainter &
amp;painter, int
x, int
y, TetrixShape shape);
QBasicTimer timer;
QPointer&
lt;QLabel&
gt; nextPieceLabel;
bool
isStarted;
bool
isPaused;
bool
isWaitingAfterLine;
TetrixPiece curPiece;
TetrixPiece nextPiece;
int
curX;
int
curY;
int
numLinesRemoved;
int
numPiecesDropped;
int
score;
int
level;
TetrixShape board[BoardWidth *
BoardHeight];
}
;
#endif