Tetrix Example▲
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/**
**************************************************************************
**
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** Contact: https://www.qt.io/licensing/
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**
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*/
#include <QtCore>
#include <stdlib.h>
#include
"tetrixpiece.h"
void
TetrixPiece::
setRandomShape()
{
setShape(TetrixShape(QRandomGenerator::
global()-&
gt;bounded(7
) +
1
));
}
void
TetrixPiece::
setShape(TetrixShape shape)
{
static
const
int
coordsTable[8
][4
][2
] =
{
{
{
0
, 0
}
, {
0
, 0
}
, {
0
, 0
}
, {
0
, 0
}
}
,
{
{
0
, -
1
}
, {
0
, 0
}
, {
-
1
, 0
}
, {
-
1
, 1
}
}
,
{
{
0
, -
1
}
, {
0
, 0
}
, {
1
, 0
}
, {
1
, 1
}
}
,
{
{
0
, -
1
}
, {
0
, 0
}
, {
0
, 1
}
, {
0
, 2
}
}
,
{
{
-
1
, 0
}
, {
0
, 0
}
, {
1
, 0
}
, {
0
, 1
}
}
,
{
{
0
, 0
}
, {
1
, 0
}
, {
0
, 1
}
, {
1
, 1
}
}
,
{
{
-
1
, -
1
}
, {
0
, -
1
}
, {
0
, 0
}
, {
0
, 1
}
}
,
{
{
1
, -
1
}
, {
0
, -
1
}
, {
0
, 0
}
, {
0
, 1
}
}
}
;
for
(int
i =
0
; i &
lt; 4
; i++
) {
for
(int
j =
0
; j &
lt; 2
; ++
j)
coords[i][j] =
coordsTable[shape][i][j];
}
pieceShape =
shape;
}
int
TetrixPiece::
minX() const
{
int
min =
coords[0
][0
];
for
(int
i =
1
; i &
lt; 4
; ++
i)
min =
qMin(min, coords[i][0
]);
return
min;
}
int
TetrixPiece::
maxX() const
{
int
max =
coords[0
][0
];
for
(int
i =
1
; i &
lt; 4
; ++
i)
max =
qMax(max, coords[i][0
]);
return
max;
}
int
TetrixPiece::
minY() const
{
int
min =
coords[0
][1
];
for
(int
i =
1
; i &
lt; 4
; ++
i)
min =
qMin(min, coords[i][1
]);
return
min;
}
int
TetrixPiece::
maxY() const
{
int
max =
coords[0
][1
];
for
(int
i =
1
; i &
lt; 4
; ++
i)
max =
qMax(max, coords[i][1
]);
return
max;
}
TetrixPiece TetrixPiece::
rotatedLeft() const
{
if
(pieceShape ==
SquareShape)
return
*
this
;
TetrixPiece result;
result.pieceShape =
pieceShape;
for
(int
i =
0
; i &
lt; 4
; ++
i) {
result.setX(i, y(i));
result.setY(i, -
x(i));
}
return
result;
}
TetrixPiece TetrixPiece::
rotatedRight() const
{
if
(pieceShape ==
SquareShape)
return
*
this
;
TetrixPiece result;
result.pieceShape =
pieceShape;
for
(int
i =
0
; i &
lt; 4
; ++
i) {
result.setX(i, -
y(i));
result.setY(i, x(i));
}
return
result;
}