MultiPointHandler QML Type

  • Import Statement: import QtQuick 2.13

  • Since: Qt 5.10

  • Inherited By:: DragHandler and PinchHandler

  • Inherits: PointerDeviceHandler

Detailed Description

An intermediate class (not registered as a QML type) for any type of handler which requires and acts upon a specific number of multiple touchpoints.

Property Documentation

 

acceptedButtons : flags

The mouse buttons which can activate this Pointer Handler.

By default, this property is set to Qt.LeftButton. It can be set to an OR combination of mouse buttons, and will ignore events from other buttons.

For example, a control could be made to respond to left and right clicks in different ways, with two handlers:

 
Sélectionnez
Item {
    TapHandler {
        onTapped: console.log("left clicked")
    }
    TapHandler {
        acceptedButtons: Qt.RightButton
        onTapped: console.log("right clicked")
    }
}

Tapping on a touchscreen or tapping the stylus on a graphics tablet emulates clicking the left mouse button. This behavior can be altered via acceptedDevices or acceptedPointerTypes.

acceptedDevices : flags

The types of pointing devices that can activate this Pointer Handler.

By default, this property is set to PointerDevice.AllDevices. If you set it to an OR combination of device types, it will ignore events from non-matching devices.

For example, a control could be made to respond to mouse and stylus clicks in one way, and touchscreen taps in another way, with two handlers:

 
Sélectionnez
Item {
   TapHandler {
       acceptedDevices: PointerDevice.Mouse | PointerDevice.Stylus
       onTapped: console.log("clicked")
   }
   TapHandler {
       acceptedDevices: PointerDevice.TouchScreen
       onTapped: console.log("tapped")
   }
}

acceptedModifiers : flags

If this property is set, it will require the given keyboard modifiers to be pressed in order to react to pointer events, and otherwise ignore them.

If this property is set to Qt.KeyboardModifierMask (the default value), then the PointerHandler ignores the modifier keys.

For example, an Item could have two handlers of the same type, one of which is enabled only if the required keyboard modifiers are pressed:

 
Sélectionnez
Item {
   TapHandler {
       acceptedModifiers: Qt.ControlModifier
       onTapped: console.log("control-tapped")
   }
   TapHandler {
       acceptedModifiers: Qt.NoModifier
       onTapped: console.log("tapped")
   }
}

If you set acceptedModifiers to an OR combination of modifier keys, it means all of those modifiers must be pressed to activate the handler: