Qt 3D QML Types▲
The Qt 3D core QML types are imported with
import Qt3D.Core 2.15Other modules import functionality for collision detection, rendering, input, and animation. The complete list of Qt 3D import statements:
import Qt3D.Core 2.15
import Qt3D.Render 2.15
import Qt3D.Input 2.15
import Qt3D.Logic 2.15
import Qt3D.Extras 2.15
import Qt3D.Animation 2.15
import QtQuick.Scene2D 2.15
import QtQuick.Scene3D 2.15QML Types▲
Qt 3D Core Module▲
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AbstractSkeleton: A skeleton contains the joints for a skinned mesh.
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Armature: Used to calculate skinning transform matrices and set them on shaders.
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Component3D: Provides the base type for creating Qt 3D components.
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Entity: Entity is a Node subclass that can aggregate several Component3D instances that will specify its behavior.
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EntityLoader: Provides a way to dynamically load an Entity subtree.
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Joint: Used to transforms parts of skinned meshes.
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Node: A base QML type that other types inherit. It cannot be directly created.
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NodeInstantiator: Dynamically creates nodes.
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QuaternionAnimation: A PropertyAnimation for quaternions.
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Skeleton: Holds the data for a skeleton to be used with skinned meshes.
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SkeletonLoader: Used to load a skeleton of joints from file.
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Transform: Used to perform transforms on meshes.
Qt 3D Input Module▲
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AbstractActionInput: QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class.
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AbstractAxisInput: QML frontend for abstract QAbstractAxisInput C++ class.
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AbstractPhysicalDevice: QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class.
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Action: QML frontend for the Qt3DInput::QAction C++ class.
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ActionInput: QML frontend for the Qt3DInput::QActionInput C++ class.
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AnalogAxisInput: QML frontend for QAnalogAxisInput C++ class.
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Axis: QML frontend for the Qt3DInput::QAxis C++ class.
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AxisAccumulator: QML frontend for the Qt3DInput::QAxisAccumulator C++ class.
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AxisSetting: QML frontend for the Qt3DInput::QAxisSetting C++ class.
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ButtonAxisInput: QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick.
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InputChord: QML frontend for the Qt3DInput::QInputChord C++ class.
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InputSequence: QML frontend for the Qt3DInput::QInputSequence C++ class.
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InputSettings: InputSettings holds the pointer to an input event source object.
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KeyEvent: QML frontend for QKeyEvent C++ class.
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KeyboardDevice: QML frontend for QKeyboardDevice C++ class.
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KeyboardHandler: QML frontend for QKeyboardHandler C++ class.
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LogicalDevice: QML frontend for the Qt3DInput::QLogicalDevice C++ class.
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MouseDevice: Delegates mouse events to the attached MouseHandler objects.
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MouseEvent: Provides parameters that describe a mouse event.
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MouseHandler: Provides mouse event notification.
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WheelEvent: Contains parameters that describe a mouse wheel event.
Qt 3D Logic Module▲
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FrameAction: Provides a way to have a synchronous function executed each frame.
Qt 3D Render Module▲
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AbstractRayCaster: An abstract base class for ray casting in 3d scenes.
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AbstractTexture: A base class to be used to provide textures.
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AbstractTextureImage: Encapsulates the necessary information to create an OpenGL texture image.
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AlphaCoverage: Enable alpha-to-coverage multisampling mode.
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AlphaTest: The AlphaTest class specify alpha reference test.
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Attribute: Defines an attribute and how data should be read from a Buffer.
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BlendEquation: The BlendEquation class specifies the equation used for both the RGB blend equation and the Alpha blend equation.
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BlendEquationArguments: Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn).
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BlitFramebuffer: FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another.
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Buffer: Provides a data store for raw data to later be used as vertices or uniforms.
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BufferCapture: Exchanges buffer data between GPU and CPU.
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Camera: Defines a view point through which the scene will be rendered.
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CameraLens: Provides the projection matrix that is used to define a Camera for 3D scene.
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CameraSelector: Class to allow for selection of camera to be used.
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ClearBuffers: Class to clear buffers.
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ClipPlane: Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance.
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ColorMask: Allows specifying which color components should be written to the currently bound frame buffer.
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ComputeCommand: Component to issue work for the compute shader on GPU.
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CullFace: The CullFace type specifies whether front or back face culling is enabled.
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DepthRange: Enables remapping depth values written into the depth buffer.
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DepthTest: The DepthTest type tests the fragment shader's depth value against the depth of a sample being written to.
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DirectionalLight: Encapsulate a Directional Light object in a Qt 3D scene.
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DispatchCompute: FrameGraph node to issue work for the compute shader on GPU.
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Dithering: Enable dithering.
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Effect: The base class for effects in a Qt 3D scene.
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EnvironmentLight: Encapsulate an environment light object in a Qt 3D scene.
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FilterKey: Stores filter keys and their values.
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FrameGraphNode: Base class of all FrameGraph configuration nodes.
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FrontFace: The FrontFace type defines front and back facing polygons.
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FrustumCulling: Enable frustum culling for the FrameGraph.
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Geometry: Encapsulates geometry.
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GeometryRenderer: Encapsulates geometry rendering.
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GraphicsApiFilter: For OpenGL identifies the API required for the attached technique.
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Layer: Layer provides a way of filtering which entities will be rendered.
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LayerFilter: Controls layers drawn in a frame graph branch.
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LevelOfDetail: LevelOfDetail provides a way of controlling the complexity of rendered entities based on their size on the screen.
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LevelOfDetailBoundingSphere: The LevelOfDetailBoundingSphere QML type provides a simple spherical volume, defined by its center and radius.
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LevelOfDetailLoader: An entity loader that changes depending on distance to camera or screen size.
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LevelOfDetailSwitch: Provides a way of enabling child entities based on distance or screen size.
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Light: Encapsulate a QAbstractLight object in a Qt 3D scene.
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LineWidth: Specifies the width of rasterized lines.
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Material: Non-creatable abstract base for materials.
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MemoryBarrier: Class to place a memory barrier.
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Mesh: A custom mesh loader.
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MultiSampleAntiAliasing: Enable multisample antialiasing.
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NoDepthMask: Disable depth write.
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NoDraw: When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive.
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NoPicking: When a NoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch.
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ObjectPicker: The ObjectPicker class instantiates a component that can be used to interact with an Entity by a process known as picking.
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Parameter: Provides storage for a name and value pair. This maps to a shader uniform.
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PickEvent: PickEvent holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds.
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PickLineEvent: PickLineEvent holds information when a segment of a line is picked.
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PickPointEvent: PickPointEvent holds information when a segment of a point cloud is picked.
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PickTriangleEvent: PickTriangleEvent holds information when a triangle is picked.
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PickingSettings: The PickingSettings class specifies how entity picking is handled.
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PointLight: Encapsulate a Point Light object in a Qt 3D scene.
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PointSize: Specifies the size of rasterized points. May either be set statically or by shader programs.
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PolygonOffset: The PolygonOffset type sets the scale and steps to calculate depth values for polygon offsets.
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ProximityFilter: Select entities which are within a distance threshold of a target entity.
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RasterMode: The RasterMode render state allows to control the type of rasterization to be performed.
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RayCaster: used to perform ray casting tests in 3d world coordinates.
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RenderCapabilities: The QRenderCapabilities class holds settings related to available rendering engines
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RenderCapture: Capture rendering.
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RenderCaptureReply: Receives render capture result.
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RenderPass: Encapsulates a Render Pass.
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RenderPassFilter: Provides storage for vectors of Filter Keys and Parameters.
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RenderSettings: The RenderSettings type holds settings related to rendering process and host the active FrameGraph.
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RenderState: An abstract base type for all render states.
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RenderStateSet: The RenderStateSet FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch.
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RenderSurfaceSelector: Provides a way of specifying the render surface.
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RenderTarget: The RenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into.
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RenderTargetOutput: The RenderTargetOutput type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ).
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RenderTargetSelector: Provides a way of specifying a render target.
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SceneLoader: Provides the facility to load an existing Scene.
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ScissorTest: The ScissorTest type discards fragments that fall outside of a certain rectangular portion of the screen.
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ScreenRayCaster: Performe ray casting test based on screen coordinates.
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SeamlessCubemap: Enables seamless cubemap texture filtering.
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ShaderImage: Provides Image access to shader programs.
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ShaderProgram: Encapsulates a Shader Program.
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ShaderProgramBuilder: Generates a Shader Program content from loaded graphs.
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SharedGLTexture: Allows to use a textureId from a separate OpenGL context in a Qt 3D scene.
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SortPolicy: Provides storage for the sort types to be used.
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SpotLight: Encapsulate a Spot Light object in a Qt 3D scene.
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StencilMask: The StencilMask type controls the front and back writing of individual bits in the stencil planes.
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StencilOperation: The StencilOperation type specifies stencil operation.
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StencilOperationArguments: The StencilOperationArguments type sets the actions to be taken when stencil and depth tests fail.
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StencilTest: The StencilTest type specifies arguments for the stecil test.
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StencilTestArguments: The StencilTestArguments type specifies arguments for stencil test.
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SubtreeEnabler: Enables or disables entire subtrees of frame graph nodes.
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Technique: Encapsulates a Technique.
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TechniqueFilter: A FrameGraphNode used to select used Techniques.
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Texture1D: An AbstractTexture with a Target1D target format.
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Texture1DArray: An AbstractTexture with a Target1DArray target format.
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Texture2D: An AbstractTexture with a Target2D target format.
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Texture2DArray: An AbstractTexture with a Target2DArray target format.
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Texture2DMultisample: An AbstractTexture with a Target2DMultisample target format.
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Texture2DMultisampleArray: An AbstractTexture with a Target2DMultisampleArray target format.
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Texture3D: An AbstractTexture with a Target3D target format.
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TextureBuffer: An AbstractTexture with a TargetBuffer target format.
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TextureCubeMap: An AbstractTexture with a TargetCubeMap target format.
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TextureCubeMapArray: An AbstractTexture with a TargetCubeMapArray target format.
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TextureImage: Encapsulates the necessary information to create an OpenGL texture image from an image source.
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TextureLoader: Handles the texture loading and setting the texture's properties.
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TextureRectangle: An AbstractTexture with a TargetRectangle target format.
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Viewport: A viewport on the Qt3D Scene.
Qt 3D Extras Module▲
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ConeGeometry: ConeGeometry allows creation of a cone in 3D space.
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ConeMesh: A conical mesh.
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CuboidGeometry: CuboidGeometry allows creation of a cuboid in 3D space.
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CuboidMesh: A cuboid mesh.
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CylinderGeometry: CylinderGeometry allows creation of a cylinder in 3D space.
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CylinderMesh: A cylindrical mesh.
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DiffuseSpecularMaterial: The DiffuseSpecularMaterial class provides a default implementation of the phong lighting effect.
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ExtrudedTextGeometry: ExtrudedTextGeometry allows creation of a 3D text in 3D space.
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ExtrudedTextMesh: A 3D extruded Text mesh.
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FirstPersonCameraController: The FirstPersonCameraController allows controlling the scene camera from the first person perspective.
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ForwardRenderer: The ForwardRenderer provides a default FrameGraph implementation of a forward renderer.
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GoochMaterial: The GoochMaterial provides a material that implements the Gooch shading model, popular in CAD and CAM applications.
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MetalRoughMaterial: This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
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OrbitCameraController: The OrbitCameraController class allows controlling the scene camera along orbital path.
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PerVertexColorMaterial: The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.
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PlaneGeometry: PlaneGeometry allows creation of a plane in 3D space.
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PlaneMesh: A square planar mesh.
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SkyboxEntity: SkyboxEntity is a convenience Entity subclass that can be used to insert a skybox in a 3D scene.
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SphereGeometry: SphereGeometry allows creation of a sphere in 3D space.
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SphereMesh: A spherical mesh.
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Text2DEntity: Text2DEntity allows creation of a 2D text in 3D space.
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TorusGeometry: TorusGeometry allows creation of a torus in 3D space.
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TorusMesh: A toroidal mesh.
Qt 3D Animation Module▲
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AbstractAnimation: An abstract base type for Qt3D animations.
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AbstractClipAnimator: AbstractClipAnimator is the base class for types providing animation playback capabilities.
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AbstractClipBlendNode: AbstractClipBlendNode is the base class for types used to construct animation blend trees.
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AdditiveClipBlend: Performs an additive blend of two animation clips based on an additive factor.
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AnimationController: A controller type for animations.
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AnimationGroup: A type grouping animations together.
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BlendedClipAnimator: BlendedClipAnimator is a component providing animation playback capabilities of a tree of blend nodes.
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ClipAnimator: ClipAnimator is a component providing simple animation playback capabilities.
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ClipBlendValue: Type used for including a clip in a blend tree.
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KeyframeAnimation: A type implementing simple keyframe animation to a Transform.
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LerpClipBlend: Performs a linear interpolation of two animation clips based on a normalized factor.
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MorphTarget: A type providing morph targets to blend-shape animation.
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MorphingAnimation: A type implementing blend-shape morphing animation.
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VertexBlendAnimation: A type implementing vertex-blend morphing animation.
Qt 3D Scene2D Module▲
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Scene2D: This type enables rendering qml into a texture, which then can be used as a part of 3D scene.
Qt 3D Scene3D Module▲
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Scene3D: The Scene3D type is used to integrate a Qt3D scene into a QtQuick 2 scene.
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Scene3DView: The Scene3DView type is used to integrate a Qt 3D sub scene into a QtQuick 2 scene using Scene3D. Whereas you should only use a single Scene3D instance per application, you can have multiple Scene3DView instances.


