QSkeleton Class▲
- 
					
Header: QSkeleton
 - 
					
Since: Qt 5.10
 - 
					
qmake: QT += 3dcore
 - 
					
Inherited By:
 - 
					
Instantiated By: qml-qt3d-core-skeleton.xml
 - 
					
Inherits: Qt3DCore::QAbstractSkeleton
 
Detailed Description▲
Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.
Property Documentation▲
rootJoint : Qt3DCore::QJoint*▲
Holds the root joint of the hierarchy of joints forming the skeleton.
Access functions:
- 
							
*rootJoint() const
 - 
							
void setRootJoint( *rootJoint)
 
Notifier signal:
- 
							
void rootJointChanged( *rootJoint)
 


