QDiffuseSpecularMapMaterial Class▲
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Header: QDiffuseSpecularMapMaterial
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Since: Qt 5.7
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qmake: QT += 3dextras
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Inherits: Qt3DRender::QMaterial
 
This class is deprecated. We strongly advise against using it in new code.
Detailed Description▲
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
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Ambient is the color that is emitted by an object without any other light source.
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Diffuse is the color that is emitted for rough surface reflections with the lights.
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Specular is the color emitted for shiny surface reflections with the lights.
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The shininess of a surface is controlled by a float property.
 
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation▲
ambient : QColor▲
Holds the current ambient color that is emitted by an object without any other light source.
Access functions:
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ambient() const
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void setAmbient(const &ambient)
 
Notifier signal:
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void ambientChanged(const &ambient)
 
diffuse : Qt3DRender::QAbstractTexture*▲
Holds the current diffuse map texture.
By default, the diffuse texture has the following properties:
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Linear minification and magnification filters
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Linear mipmap with mipmapping enabled
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Repeat wrap mode
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Maximum anisotropy of 16.0
 
Access functions:
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*diffuse() const
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void setDiffuse( *diffuse)
 
Notifier signal:
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void diffuseChanged( *diffuse)
 
shininess : float▲
Holds the current shininess as a float value. Higher values of shininess result in a smaller and brighter highlight.
Defaults to 150.0.
Access functions:
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float shininess() const
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void setShininess(float shininess)
 
Notifier signal:
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void shininessChanged(float shininess)
 
specular : Qt3DRender::QAbstractTexture*▲
Holds the current specular map texture.
By default, the specular texture has the following properties:
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Linear minification and magnification filters
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Linear mipmap with mipmapping enabled
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Repeat wrap mode
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Maximum anisotropy of 16.0
 
Access functions:
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*specular() const
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void setSpecular( *specular)
 
Notifier signal:
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void specularChanged( *specular)
 
textureScale : float▲
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.
Access functions:
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float textureScale() const
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void setTextureScale(float textureScale)
 
Notifier signal:
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void textureScaleChanged(float textureScale)
 
Member Function Documentation▲
[explicit] QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QDiffuseSpecularMapMaterial instance with parent object parent.
[virtual] QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial()▲
Destroys the QDiffuseSpecularMapMaterial instance.


