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Hello Vulkan Triangle Example

Shows the basics of rendering with QVulkanWindow and the Vulkan API.

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Hello Vulkan Triangle Example▲

The Hello Vulkan Triangle Example builds on hellovulkanwindow. This time a full graphics pipeline is created, including a vertex and fragment shader. This pipeline is then used to render a triangle.

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The example also demonstrates multisample antialiasing. Based on the supported sample counts reported by QVulkanWindow::supportedSampleCounts() the example chooses between 8x, 4x, or no multisampling. Once configured via QVulkanWindow::setSamples(), QVulkanWindow takes care of the rest: the additional multisample color buffers are created automatically, and resolving into the swapchain buffers is performed at the end of the default render pass for each frame.

Running the Example▲

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Example project▲

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