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QVector2D Class

The QVector2D class represents a vector or vertex in 2D space.

This class was introduced in Qt 4.6.

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QVector2D Class

Detailed Description

The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class.

See Also

Member Function Documentation

 

QVector2D::QVector2D()

Constructs a null vector, i.e. with coordinates (0, 0).

QVector2D::QVector2D(float xpos, float ypos)

Constructs a vector with coordinates (xpos, ypos).

QVector2D::QVector2D(const QPoint &point)

Constructs a vector with x and y coordinates from a 2D point.

QVector2D::QVector2D(const QPointF &point)

Constructs a vector with x and y coordinates from a 2D point.

[explicit] QVector2D::QVector2D(const QVector3D &vector)

Constructs a vector with x and y coordinates from a 3D vector. The z coordinate of vector is dropped.

See Also

See also toVector3D()

[explicit] QVector2D::QVector2D(const QVector4D &vector)

Constructs a vector with x and y coordinates from a 3D vector. The z and w coordinates of vector are dropped.

See Also

See also toVector4D()

[since 5.1] float QVector2D::distanceToLine(const QVector2D &point, const QVector2D &direction) const

Returns the distance that this vertex is from a line defined by point and the unit vector direction.

If direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.

This function was introduced in Qt 5.1.

See Also

See also distanceToPoint()

[since 5.1] float QVector2D::distanceToPoint(const QVector2D &point) const

Returns the distance from this vertex to a point defined by the vertex point.

This function was introduced in Qt 5.1.

See Also

See also distanceToLine()

[static] float QVector2D::dotProduct(const QVector2D &v1, const QVector2D &v2)

Returns the dot product of v1 and v2.

bool QVector2D::isNull() const

Returns true if the x and y coordinates are set to 0.0, otherwise returns false.

float QVector2D::length() const

Returns the length of the vector from the origin.

See Also

See also lengthSquared(), normalized()

float QVector2D::lengthSquared() const

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

See Also

See also length(), dotProduct()

void QVector2D::normalize()

Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

See Also

See also length(), normalized()

QVector2D QVector2D::normalized() const

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

See Also

See also length(), normalize()

void QVector2D::setX(float x)

Sets the x coordinate of this point to the given x coordinate.

See Also

See also x(), setY()

void QVector2D::setY(float y)

Sets the y coordinate of this point to the given y coordinate.

See Also

See also y(), setX()

QPoint QVector2D::toPoint() const

Returns the QPoint form of this 2D vector.

See Also

See also toPointF(), toVector3D()

QPointF QVector2D::toPointF() const

Returns the QPointF form of this 2D vector.

See Also

See also toPoint(), toVector3D()

QVector3D QVector2D::toVector3D() const

Returns the 3D form of this 2D vector, with the z coordinate set to zero.

See Also

See also toVector4D(), toPoint()

QVector4D QVector2D::toVector4D() const

Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.

See Also

See also toVector3D(), toPoint()

float QVector2D::x() const

Returns the x coordinate of this point.

See Also

See also setX(), y()

float QVector2D::y() const

Returns the y coordinate of this point.

See Also

See also setY(), x()

QVariant QVector2D::operator QVariant() const

Returns the 2D vector as a QVariant.

QVector2D &QVector2D::operator*=(float factor)

Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.

See Also

See also operator/=()

QVector2D &QVector2D::operator*=(const QVector2D &vector)

Multiplies the components of this vector by the corresponding components in vector.

QVector2D &QVector2D::operator+=(const QVector2D &vector)

Adds the given vector to this vector and returns a reference to this vector.

See Also

See also operator-=()

QVector2D &QVector2D::operator-=(const QVector2D &vector)

Subtracts the given vector from this vector and returns a reference to this vector.

See Also

See also operator+=()

QVector2D &QVector2D::operator/=(float divisor)

Divides this vector's coordinates by the given divisor, and returns a reference to this vector.

See Also

See also operator*=()

[since 5.5] QVector2D &QVector2D::operator/=(const QVector2D &vector)

Divides the components of this vector by the corresponding components in vector.

This function was introduced in Qt 5.5.

See Also

See also operator*=()

[since 5.2] float &QVector2D::operator[](int i)

Returns the component of the vector at index position i as a modifiable reference.

i must be a valid index position in the vector (i.e., 0 <= i < 2).

This function was introduced in Qt 5.2.

[since 5.2] float QVector2D::operator[](int i) const

Returns the component of the vector at index position i.

i must be a valid index position in the vector (i.e., 0 <= i < 2).

This function was introduced in Qt 5.2.

Related Non-Members

 

bool qFuzzyCompare(const QVector2D &v1, const QVector2D &v2)

Returns true if v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

bool operator!=(const QVector2D &v1, const QVector2D &v2)

Returns true if v1 is not equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

const QVector2D operator*(float factor, const QVector2D &vector)

Returns a copy of the given vector, multiplied by the given factor.

See Also

const QVector2D operator*(const QVector2D &vector, float factor)

Returns a copy of the given vector, multiplied by the given factor.

See Also

const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)

Multiplies the components of v1 by the corresponding components in v2.

const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)

Returns a QVector2D object that is the sum of the given vectors, v1 and v2; each component is added separately.

See Also

const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)

Returns a QVector2D object that is formed by subtracting v2 from v1; each component is subtracted separately.

See Also

const QVector2D operator-(const QVector2D &vector)

This is an overloaded function.

Returns a QVector2D object that is formed by changing the sign of the components of the given vector.

Equivalent to QVector2D(0,0) - vector.

const QVector2D operator/(const QVector2D &vector, float divisor)

Returns the QVector2D object formed by dividing all three components of the given vector by the given divisor.

See Also

[since 5.5] const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor)

Returns the QVector2D object formed by dividing components of the given vector by a respective components of the given divisor.

This function was introduced in Qt 5.5.

See Also

QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)

Writes the given vector to the given stream and returns a reference to the stream.

See Also

bool operator==(const QVector2D &v1, const QVector2D &v2)

Returns true if v1 is equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

QDataStream &operator>>(QDataStream &stream, QVector2D &vector)

Reads a 2D vector from the given stream into the given vector and returns a reference to the stream.

See Also

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