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QVector2D Class

The QVector2D class represents a vector or vertex in 2D space.

This class was introduced in Qt 4.6.

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QVector2D Class▲

Detailed Description▲

The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class.

See Also▲

Member Function Documentation▲

 

QVector2D::QVector2D()▲

Constructs a null vector, i.e. with coordinates (0, 0).

QVector2D::QVector2D(float xpos, float ypos)▲

Constructs a vector with coordinates (xpos, ypos).

QVector2D::QVector2D(const QPoint &point)▲

Constructs a vector with x and y coordinates from a 2D point.

QVector2D::QVector2D(const QPointF &point)▲

Constructs a vector with x and y coordinates from a 2D point.

[explicit] QVector2D::QVector2D(const QVector3D &vector)▲

Constructs a vector with x and y coordinates from a 3D vector. The z coordinate of vector is dropped.

See Also▲

See also toVector3D()

[explicit] QVector2D::QVector2D(const QVector4D &vector)▲

Constructs a vector with x and y coordinates from a 3D vector. The z and w coordinates of vector are dropped.

See Also▲

See also toVector4D()

[since 5.1] float QVector2D::distanceToLine(const QVector2D &point, const QVector2D &direction) const▲

Returns the distance that this vertex is from a line defined by point and the unit vector direction.

If direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.

This function was introduced in Qt 5.1.

See Also▲

See also distanceToPoint()

[since 5.1] float QVector2D::distanceToPoint(const QVector2D &point) const▲

Returns the distance from this vertex to a point defined by the vertex point.

This function was introduced in Qt 5.1.

See Also▲

See also distanceToLine()

[static] float QVector2D::dotProduct(const QVector2D &v1, const QVector2D &v2)▲

Returns the dot product of v1 and v2.

bool QVector2D::isNull() const▲

Returns true if the x and y coordinates are set to 0.0, otherwise returns false.

float QVector2D::length() const▲

Returns the length of the vector from the origin.

See Also▲

See also lengthSquared(), normalized()

float QVector2D::lengthSquared() const▲

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

See Also▲

See also length(), dotProduct()

void QVector2D::normalize()▲

Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

See Also▲

See also length(), normalized()

QVector2D QVector2D::normalized() const▲

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

See Also▲

See also length(), normalize()

void QVector2D::setX(float x)▲

Sets the x coordinate of this point to the given x coordinate.

See Also▲

See also x(), setY()

void QVector2D::setY(float y)▲

Sets the y coordinate of this point to the given y coordinate.

See Also▲

See also y(), setX()

QPoint QVector2D::toPoint() const▲

Returns the QPoint form of this 2D vector.

See Also▲

See also toPointF(), toVector3D()

QPointF QVector2D::toPointF() const▲

Returns the QPointF form of this 2D vector.

See Also▲

See also toPoint(), toVector3D()

QVector3D QVector2D::toVector3D() const▲

Returns the 3D form of this 2D vector, with the z coordinate set to zero.

See Also▲

See also toVector4D(), toPoint()

QVector4D QVector2D::toVector4D() const▲

Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.

See Also▲

See also toVector3D(), toPoint()

float QVector2D::x() const▲

Returns the x coordinate of this point.

See Also▲

See also setX(), y()

float QVector2D::y() const▲

Returns the y coordinate of this point.

See Also▲

See also setY(), x()

QVariant QVector2D::operator QVariant() const▲

Returns the 2D vector as a QVariant.

QVector2D &QVector2D::operator*=(float factor)▲

Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.

See Also▲

See also operator/=()

QVector2D &QVector2D::operator*=(const QVector2D &vector)▲

Multiplies the components of this vector by the corresponding components in vector.

QVector2D &QVector2D::operator+=(const QVector2D &vector)▲

Adds the given vector to this vector and returns a reference to this vector.

See Also▲

See also operator-=()

QVector2D &QVector2D::operator-=(const QVector2D &vector)▲

Subtracts the given vector from this vector and returns a reference to this vector.

See Also▲

See also operator+=()

QVector2D &QVector2D::operator/=(float divisor)▲

Divides this vector's coordinates by the given divisor, and returns a reference to this vector.

See Also▲

See also operator*=()

[since 5.5] QVector2D &QVector2D::operator/=(const QVector2D &vector)▲

Divides the components of this vector by the corresponding components in vector.

This function was introduced in Qt 5.5.

See Also▲

See also operator*=()

[since 5.2] float &QVector2D::operator[](int i)▲

Returns the component of the vector at index position i as a modifiable reference.

i must be a valid index position in the vector (i.e., 0 <= i < 2).

This function was introduced in Qt 5.2.

[since 5.2] float QVector2D::operator[](int i) const▲

Returns the component of the vector at index position i.

i must be a valid index position in the vector (i.e., 0 <= i < 2).

This function was introduced in Qt 5.2.

Related Non-Members▲

 

bool qFuzzyCompare(const QVector2D &v1, const QVector2D &v2)▲

Returns true if v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

bool operator!=(const QVector2D &v1, const QVector2D &v2)▲

Returns true if v1 is not equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

const QVector2D operator*(float factor, const QVector2D &vector)▲

Returns a copy of the given vector, multiplied by the given factor.

See Also▲

const QVector2D operator*(const QVector2D &vector, float factor)▲

Returns a copy of the given vector, multiplied by the given factor.

See Also▲

const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)▲

Multiplies the components of v1 by the corresponding components in v2.

const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)▲

Returns a QVector2D object that is the sum of the given vectors, v1 and v2; each component is added separately.

See Also▲

const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)▲

Returns a QVector2D object that is formed by subtracting v2 from v1; each component is subtracted separately.

See Also▲

const QVector2D operator-(const QVector2D &vector)▲

This is an overloaded function.

Returns a QVector2D object that is formed by changing the sign of the components of the given vector.

Equivalent to QVector2D(0,0) - vector.

const QVector2D operator/(const QVector2D &vector, float divisor)▲

Returns the QVector2D object formed by dividing all three components of the given vector by the given divisor.

See Also▲

[since 5.5] const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor)▲

Returns the QVector2D object formed by dividing components of the given vector by a respective components of the given divisor.

This function was introduced in Qt 5.5.

See Also▲

QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)▲

Writes the given vector to the given stream and returns a reference to the stream.

See Also▲

bool operator==(const QVector2D &v1, const QVector2D &v2)▲

Returns true if v1 is equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

QDataStream &operator>>(QDataStream &stream, QVector2D &vector)▲

Reads a 2D vector from the given stream into the given vector and returns a reference to the stream.

See Also▲

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