BorderImageMesh QML Type▲
- 
					Import Statement: import QtQuick 2.0 
- 
					Since: Qt 5.8 
- 
					Group: BorderImageMesh is part of qtquick-effects 
Detailed Description▲
BorderImageMesh provides BorderImage-like capabilities to a ShaderEffect without the need for a potentially costly ShaderEffectSource.
The following are functionally equivalent:
BorderImage {
    id: borderImage
    border {
        left: 10
        right: 10
        top: 10
        bottom: 10
    }
    source: "myImage.png"
    visible: false
}
ShaderEffectSource {
    id: effectSource
    sourceItem: borderImage
    visible: false
}
ShaderEffect {
    property var source: effectSource
    ...
}Image {
    id: image
    source: "myImage.png"
    visible: false
}
ShaderEffect {
    property var source: image
    mesh: BorderImageMesh {
        border {
            left: 10
            right: 10
            top: 10
            bottom: 10
        }
        size: image.sourceSize
    }
    ...
}But the BorderImageMesh version can typically be better optimized.
Property Documentation▲
horizontalTileMode : enumeration▲
verticalTileMode : enumeration
This property describes how to repeat or stretch the middle parts of an image.
- 
							BorderImage.Stretch - Scales the image to fit to the available area. 
- 
							BorderImage.Repeat - Tile the image until there is no more space. May crop the last image. 
- 
							BorderImage.Round - Like Repeat, but scales the images down to ensure that the last image is not cropped. 
The default tile mode for each property is BorderImage.Stretch.
border group▲
border.bottom : int
border.left : int
border.right : int
border.top : int
The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections, as shown below:

Each border line (left, right, top, and bottom) specifies an offset in pixels from the respective edge of the mesh. By default, each border line has a value of 0.
For example, the following definition sets the bottom line 10 pixels up from the bottom of the mesh:
BorderImageMesh {
    border.bottom: 10
    // ...
}size : size▲
The base size of the mesh. This generally corresponds to the sourceSize of the image being used by the ShaderEffect.




