IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

QOpenGLPaintDevice Class

The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter.

This class was introduced in Qt 5.0.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

QOpenGLPaintDevice Class▲

  • Header: QOpenGLPaintDevice

  • Since: Qt 5.0

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS OpenGL)

    target_link_libraries(mytarget PRIVATE Qt6::OpenGL)

  • qmake: QT += opengl

  • Inherits: QPaintDevice

  • Group: QOpenGLPaintDevice is part of painting-3D

Detailed Description▲

The QOpenGLPaintDevice uses the current QOpenGL context to render QPainter draw commands. The context is captured upon construction. It requires support for OpenGL (ES) 2.0 or higher.

Performance▲

The QOpenGLPaintDevice is almost always hardware accelerated and has the potential of being much faster than software rasterization. However, it is more sensitive to state changes, and therefore requires the drawing commands to be carefully ordered to achieve optimal performance.

Antialiasing and Quality▲

Antialiasing in the OpenGL paint engine is done using multisampling. Most hardware require significantly more memory to do multisampling and the resulting quality is not on par with the quality of the software paint engine. The OpenGL paint engine's strength lies in its performance, not its visual rendering quality.

State Changes▲

When painting to a QOpenGLPaintDevice using QPainter, the state of the current OpenGL context will be altered by the paint engine to reflect its needs. Applications should not rely upon the OpenGL state being reset to its original conditions, particularly the current shader program, OpenGL viewport, texture units, and drawing modes.

Mixing QPainter and OpenGL▲

When intermixing QPainter and OpenGL, it is important to notify QPainter that the OpenGL state may have been cluttered so it can restore its internal state. This is achieved by calling QPainter::beginNativePainting() before starting the OpenGL rendering and calling QPainter::endNativePainting() after finishing.

See Also▲

Member Function Documentation▲

 

QOpenGLPaintDevice::QOpenGLPaintDevice()▲

Constructs a QOpenGLPaintDevice.

The QOpenGLPaintDevice is only valid for the current context.

See Also▲

[explicit] QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size)▲

Constructs a QOpenGLPaintDevice with the given size.

The QOpenGLPaintDevice is only valid for the current context.

See Also▲

QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height)▲

Constructs a QOpenGLPaintDevice with the given width and height.

The QOpenGLPaintDevice is only valid for the current context.

See Also▲

[virtual] QOpenGLPaintDevice::~QOpenGLPaintDevice()▲

Destroys the QOpenGLPaintDevice.

QOpenGLContext *QOpenGLPaintDevice::context() const▲

Returns the OpenGL context associated with the paint device.

qreal QOpenGLPaintDevice::dotsPerMeterX() const▲

Returns the number of pixels per meter horizontally.

See Also▲

See also setDotsPerMeterX()

qreal QOpenGLPaintDevice::dotsPerMeterY() const▲

Returns the number of pixels per meter vertically.

See Also▲

See also setDotsPerMeterY()

[virtual] void QOpenGLPaintDevice::ensureActiveTarget()▲

This virtual method is provided as a callback to allow re-binding a target frame buffer object or context when different QOpenGLPaintDevice instances are issuing draw calls alternately.

beginNativePainting() will also trigger this method.

The default implementation does nothing.

[override virtual protected] int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const▲

[override virtual] QPaintEngine *QOpenGLPaintDevice::paintEngine() const▲

bool QOpenGLPaintDevice::paintFlipped() const▲

Returns true if painting is flipped around the Y-axis.

See Also▲

See also setPaintFlipped()

void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio)▲

Sets the device pixel ratio for the paint device to devicePixelRatio.

void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx)▲

Sets the number of pixels per meter horizontally to dpmx.

See Also▲

See also dotsPerMeterX()

void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy)▲

Sets the number of pixels per meter vertically to dpmy.

See Also▲

See also dotsPerMeterY()

void QOpenGLPaintDevice::setPaintFlipped(bool flipped)▲

Sets whether painting should be flipped around the Y-axis or not to flipped.

See Also▲

See also paintFlipped()

void QOpenGLPaintDevice::setSize(const QSize &size)▲

Sets the pixel size of the paint device to size.

See Also▲

See also size()

QSize QOpenGLPaintDevice::size() const▲

Returns the pixel size of the paint device.

See Also▲

See also setSize()

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+