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Qt3DCore Namespace

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework.

This namespace was introduced in Qt 5.7.

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Qt3DCore Namespace▲

  • Header: Qt3DCore

  • Since: Qt 5.7

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS 3dcore)

    target_link_libraries(mytarget PRIVATE Qt6::3dcore)

  • qmake: QT += 3dcore

  • Group: Qt3DCore is part of qt3d-namespaces

Detailed Description▲

 

Namespaces▲

 

[since 5.7] namespace Qt3DCore::Quick▲

This namespace was introduced in Qt 5.7.

Classes▲

 

class QAbstractAspect▲

QAbstractAspect is the base class for aspects that provide a vertical slice of behavior.

class QAbstractFunctor▲

QAbstractFunctor is an abstract base class for all functors.

class QAbstractSkeleton▲

A skeleton contains the joints for a skinned mesh.

class QArmature▲

Used to calculate skinning transform matrices and set them on shaders.

class QAspectEngine▲

Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene.

class QAspectJob▲

The base class for jobs executed in an aspect.

class QAttribute▲

Defines an attribute and how data should be read from a QBuffer.

class QBackendNode▲

The base class for all Qt3D backend nodes.

class QBackendNodeMapper▲

Creates and maps backend nodes to their respective frontend nodes.

class QBoundingVolume▲

can be used to override the bounding volume of an entity.

class QBuffer▲

Provides a data store for raw data to later be used as vertices or uniforms.

class QComponent▲

The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component.

class QCoreSettings▲

The QCoreSettings class holds settings related to core data handling process.

class QEntity▲

Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior.

class QGeometry▲

Encapsulates geometry.

class QGeometryView▲

Encapsulates geometry details.

class QJoint▲

Used to transforms parts of skinned meshes.

class QNode▲

QNode is the base class of all Qt3D node classes used to build a Qt3D scene.

class QNodeId▲

Uniquely identifies a QNode.

class QSkeleton▲

Holds the data for a skeleton to be used with skinned meshes.

class QSkeletonLoader▲

Used to load a skeleton of joints from file.

class QTransform▲

Used to perform transforms on meshes.

Type Documentation▲

 

QAspectJobPtr▲

A shared pointer for QAspectJob.

QBackendNodeMapperPtr▲

A shared pointer for QBackendNodeMapper.

QBufferPtr▲

 

[alias] QComponentVector▲

List of QComponent pointers.

QEntityPtr▲

A shared pointer for QEntity.

[alias] QNodeIdVector▲

A vector of QNodeIds.

[alias] QNodePtr▲

A shared pointer for QNode.

[alias] QNodeVector▲

List of QNode pointers.

Function Documentation▲

 

qintptr Qt3DCore::functorTypeId()▲

Returns a pointer to the type id of the functor.

[constexpr] size_t qHash(Qt3DCore::QNodeId id, size_t seed = 0)▲

Returns hash of node with id and optional seed.

Qt3DCore::QNodeId qIdForNode(Qt3DCore::QNode *node)▲

Returns node id for node.

Qt3DCore::QNodeIdVector qIdsForNodes(const T &nodes)▲

Returns vector of node ids for nodes.

QDebug Qt3DCore::operator<<(QDebug d, Qt3DCore::QNodeId id)▲

<< with d and id. Returns QDebug.

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