QSkeleton Class▲
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					Header: QSkeleton 
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					Since: Qt 5.10 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3dcore) target_link_libraries(mytarget PRIVATE Qt6::3dcore) 
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					qmake: QT += 3dcore 
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					Inherited By: 
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					Instantiated By: qml-qt3d-core-skeleton.xml 
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					Inherits: Qt3DCore::QAbstractSkeleton 
Detailed Description▲
Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.
Property Documentation▲
rootJoint : Qt3DCore::QJoint*▲
Holds the root joint of the hierarchy of joints forming the skeleton.
Access functions:
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							*rootJoint() const 
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							void setRootJoint( *rootJoint) 
Notifier signal:
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							void rootJointChanged( *rootJoint) 




