IdentifiantMot de passe
Loading...
Mot de passe oublié ?Je m'inscris ! (gratuit)

Qt Quick Demo - Calqlatr

A QML app designed for portrait devices that uses custom components, animated with AnimationController, and JavaScript for the application logic.

Article lu   fois.

L'auteur

Liens sociaux

Viadeo Twitter Facebook Share on Google+   

Qt Quick Demo - Calqlatr

 
Sélectionnez
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick
import "content"
import "content/calculator.js" as CalcEngine

Rectangle {
    id: window
    width: 320
    height: 480
    focus: true
    color: "#272822"

    onWidthChanged: controller.reload()
    onHeightChanged: controller.reload()

    function operatorPressed(operator) {
        CalcEngine.operatorPressed(operator)
        numPad.buttonPressed()
    }
    function digitPressed(digit) {
        CalcEngine.digitPressed(digit)
        numPad.buttonPressed()
    }
    function isButtonDisabled(op) {
        return CalcEngine.disabled(op)
    }

    Item {
        id: pad
        width: 180
        NumberPad { id: numPad; y: 10; anchors.horizontalCenter: parent.horizontalCenter }
    }

    AnimationController {
        id: controller
        animation: ParallelAnimation {
            id: anim
            NumberAnimation { target: display; property: "x"; duration: 400; from: -16; to: window.width - display.width; easing.type: Easing.InOutQuad }
            NumberAnimation { target: pad; property: "x"; duration: 400; from: window.width - pad.width; to: 0; easing.type: Easing.InOutQuad }
            SequentialAnimation {
                NumberAnimation { target: pad; property: "scale"; duration: 200; from: 1; to: 0.97; easing.type: Easing.InOutQuad }
                NumberAnimation { target: pad; property: "scale"; duration: 200; from: 0.97; to: 1; easing.type: Easing.InOutQuad }
            }
        }
    }

    Keys.onPressed: {
        if (event.key == Qt.Key_0)
            digitPressed("0")
        else if (event.key == Qt.Key_1)
            digitPressed("1")
        else if (event.key == Qt.Key_2)
            digitPressed("2")
        else if (event.key == Qt.Key_3)
            digitPressed("3")
        else if (event.key == Qt.Key_4)
            digitPressed("4")
        else if (event.key == Qt.Key_5)
            digitPressed("5")
        else if (event.key == Qt.Key_6)
            digitPressed("6")
        else if (event.key == Qt.Key_7)
            digitPressed("7")
        else if (event.key == Qt.Key_8)
            digitPressed("8")
        else if (event.key == Qt.Key_9)
            digitPressed("9")
        else if (event.key == Qt.Key_Plus)
            operatorPressed("+")
        else if (event.key == Qt.Key_Minus)
            operatorPressed("−")
        else if (event.key == Qt.Key_Asterisk)
            operatorPressed("×")
        else if (event.key == Qt.Key_Slash)
            operatorPressed("÷")
        else if (event.key == Qt.Key_Enter || event.key == Qt.Key_Return)
            operatorPressed("=")
        else if (event.key == Qt.Key_Comma || event.key == Qt.Key_Period)
            digitPressed(".")
        else if (event.key == Qt.Key_Backspace)
            operatorPressed("backspace")
    }

    Display {
        id: display
        x: -16
        width: window.width - pad.width
        height: parent.height

        MouseArea {
            id: mouseInput
            property real startX: 0
            property real oldP: 0
            property bool rewind: false

            anchors {
                bottom: parent.bottom
                left: parent.left
                right: parent.right
            }
            height: 50
            onPositionChanged: {
                var reverse = startX > window.width / 2
                var mx = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x
                var p = Math.abs((mx - startX) / (window.width - display.width))
                if (p < oldP)
                    rewind = reverse ? false : true
                else
                    rewind = reverse ? true : false
                controller.progress = reverse ? 1 - p : p
                oldP = p
            }
            onPressed: startX = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x
            onReleased: {
                if (rewind)
                    controller.completeToBeginning()
                else
                    controller.completeToEnd()
            }
        }
    }

}

Vous avez aimé ce tutoriel ? Alors partagez-le en cliquant sur les boutons suivants : Viadeo Twitter Facebook Share on Google+