Qt Quick Demo - Calqlatr▲
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import
QtQuick
import
"content"
import
"content/calculator.js"
as
CalcEngine
Rectangle
{
id
:
window
width
:
320
height
:
480
focus
:
true
color
:
"#272822"
onWidthChanged
:
controller.reload()
onHeightChanged
:
controller.reload()
function
operatorPressed(operator) {
CalcEngine.operatorPressed
(
operator)
numPad.buttonPressed
(
)
}
function
digitPressed(digit) {
CalcEngine.digitPressed
(
digit)
numPad.buttonPressed
(
)
}
function
isButtonDisabled(op) {
return CalcEngine.disabled
(
op)
}
Item
{
id
:
pad
width
:
180
NumberPad {
id
:
numPad; y
:
10
; anchors.horizontalCenter
:
parent.horizontalCenter }
}
AnimationController
{
id
:
controller
animation
:
ParallelAnimation
{
id
:
anim
NumberAnimation
{
target
:
display; property
:
"x"
; duration
:
400
; from
:
-
16
; to
:
window.width -
display.width; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
target
:
pad; property
:
"x"
; duration
:
400
; from
:
window.width -
pad.width; to
:
0
; easing.type
:
Easing.InOutQuad }
SequentialAnimation
{
NumberAnimation
{
target
:
pad; property
:
"scale"
; duration
:
200
; from
:
1
; to
:
0.97; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
target
:
pad; property
:
"scale"
; duration
:
200
; from
:
0.97; to
:
1
; easing.type
:
Easing.InOutQuad }
}
}
}
Keys.onPressed
: {
if (
event
.
key ==
Qt.
Key_0)
digitPressed
(
"0"
)
else if (
event
.
key ==
Qt.
Key_1)
digitPressed
(
"1"
)
else if (
event
.
key ==
Qt.
Key_2)
digitPressed
(
"2"
)
else if (
event
.
key ==
Qt.
Key_3)
digitPressed
(
"3"
)
else if (
event
.
key ==
Qt.
Key_4)
digitPressed
(
"4"
)
else if (
event
.
key ==
Qt.
Key_5)
digitPressed
(
"5"
)
else if (
event
.
key ==
Qt.
Key_6)
digitPressed
(
"6"
)
else if (
event
.
key ==
Qt.
Key_7)
digitPressed
(
"7"
)
else if (
event
.
key ==
Qt.
Key_8)
digitPressed
(
"8"
)
else if (
event
.
key ==
Qt.
Key_9)
digitPressed
(
"9"
)
else if (
event
.
key ==
Qt.
Key_Plus)
operatorPressed
(
"+"
)
else if (
event
.
key ==
Qt.
Key_Minus)
operatorPressed
(
"−"
)
else if (
event
.
key ==
Qt.
Key_Asterisk)
operatorPressed
(
"×"
)
else if (
event
.
key ==
Qt.
Key_Slash)
operatorPressed
(
"÷"
)
else if (
event
.
key ==
Qt.
Key_Enter ||
event
.
key ==
Qt.
Key_Return)
operatorPressed
(
"="
)
else if (
event
.
key ==
Qt.
Key_Comma ||
event
.
key ==
Qt.
Key_Period)
digitPressed
(
"."
)
else if (
event
.
key ==
Qt.
Key_Backspace)
operatorPressed
(
"backspace"
)
}
Display {
id
:
display
x
:
-
16
width
:
window.width -
pad.width
height
:
parent.height
MouseArea
{
id
:
mouseInput
property
real
startX
:
0
property
real
oldP
:
0
property
bool
rewind
:
false
anchors {
bottom
:
parent.bottom
left
:
parent.left
right
:
parent.right
}
height
:
50
onPositionChanged
: {
var reverse =
startX &
gt;
window
.
width /
2
var mx =
mapToItem
(
window
,
mouseInput.
mouseX,
mouseInput.
mouseY).
x
var p =
Math.abs
((
mx -
startX) / (
window
.
width -
display.
width))
if (
p &
lt;
oldP)
rewind =
reverse ?
false
:
true
else
rewind =
reverse ?
true
:
false
controller.
progress =
reverse ?
1
-
p
:
p
oldP =
p
}
onPressed
:
startX
=
mapToItem
(window
, mouseInput.mouseX, mouseInput.mouseY).x
onReleased
: {
if (
rewind)
controller.completeToBeginning
(
)
else
controller.completeToEnd
(
)
}
}
}
}