DragHandler QML Type

  • Import Statement: import QtQuick

  • Inherits: MultiPointHandler

  • Group: DragHandler is part of qtquick-input-handlers

Detailed Description

DragHandler is a handler that is used to interactively move an Item. Like other Input Handlers, by default it is fully functional, and manipulates its target.

 
Sélectionnez
import QtQuick 2.12

Rectangle {
    width: 100
    height: 100
    color: "lightsteelblue"
    DragHandler { }
}

It has properties to restrict the range of dragging.

If it is declared within one Item but is assigned a different target, then it handles events within the bounds of the parent Item but manipulates the target Item instead:

 
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import QtQuick 2.12

Item {
    width: 640
    height: 480

    Rectangle {
        id: feedback
        border.color: "red"
        width: Math.max(10, handler.centroid.ellipseDiameters.width)
        height: Math.max(10, handler.centroid.ellipseDiameters.height)
        radius: Math.max(width, height) / 2
        visible: handler.active
    }

    DragHandler {
        id: handler
        target: feedback
    }
}

A third way to use it is to set target to null and react to property changes in some other way:

 
Sélectionnez
import QtQuick 2.12

Item {
    width: 640
    height: 480

    DragHandler {
        id: handler
        target: null
    }

    Text {
        color: handler.active ? "darkgreen" : "black"
        text: handler.centroid.position.x.toFixed(1) + "," + handler.centroid.position.y.toFixed(1)
        x: handler.centroid.position.x - width / 2
        y: handler.centroid.position.y - height
    }
}

If minimumPointCount and maximumPointCount are set to values larger than 1, the user will need to drag that many fingers in the same direction to start dragging. A multi-finger drag gesture can be detected independently of both a (default) single-finger DragHandler and a PinchHandler on the same Item, and thus can be used to adjust some other feature independently of the usual pinch behavior: for example adjust a tilt transformation, or adjust some other numeric value, if the target is set to null. But if the target is an Item, centroid is the point at which the drag begins and to which the target will be moved (subject to constraints).

At this time, drag-and-drop is not yet supported.

See Also

See also Drag, MouseArea

Property Documentation

 

acceptedButtons : flags

The mouse buttons which can activate this Pointer Handler.

By default, this property is set to Qt.LeftButton. It can be set to an OR combination of mouse buttons, and will ignore events from other buttons.

For example, a control could be made to respond to left and right clicks in different ways, with two handlers:

 
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Item {
    TapHandler {
        onTapped: console.log("left clicked")
    }
    TapHandler {
        acceptedButtons: Qt.RightButton
        onTapped: console.log("right clicked")
    }
}

Tapping on a touchscreen or tapping the stylus on a graphics tablet emulates clicking the left mouse button. This behavior can be altered via acceptedDevices or acceptedPointerTypes.

acceptedDevices : flags

The types of pointing devices that can activate this Pointer Handler.

By default, this property is set to PointerDevice.AllDevices. If you set it to an OR combination of device types, it will ignore events from non-matching devices.

For example, a control could be made to respond to mouse and stylus clicks in one way, and touchscreen taps in another way, with two handlers:

 
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Item {
   TapHandler {
       acceptedDevices: PointerDevice.Mouse | PointerDevice.Stylus
       onTapped: console.log("clicked")
   }
   TapHandler {
       acceptedDevices: PointerDevice.TouchScreen
       onTapped: console.log("tapped")
   }
}

acceptedModifiers : flags

If this property is set, it will require the given keyboard modifiers to be pressed in order to react to pointer events, and otherwise ignore them.

If this property is set to Qt.KeyboardModifierMask (the default value), then the PointerHandler ignores the modifier keys.

For example, an Item could have two handlers of the same type, one of which is enabled only if the required keyboard modifiers are pressed:

 
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Item {
   TapHandler {
       acceptedModifiers: Qt.ControlModifier
       onTapped: console.log("control-tapped")
   }
   TapHandler {
       acceptedModifiers: Qt.NoModifier
       onTapped: console.log("tapped")
   }
}

If you set acceptedModifiers to an OR combination of modifier keys, it means all of those modifiers must be pressed to activate the handler:

 
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Item {
   TapHandler {
       acceptedModifiers: Qt.ControlModifier | Qt.AltModifier | Qt.ShiftModifier
       onTapped: console.log("control-alt-shift-tapped")
   }
}

The available modifiers are as follows:

Constant

Description

NoModifier

No modifier key is allowed.

ShiftModifier

A Shift key on the keyboard must be pressed.

ControlModifier

A Ctrl key on the keyboard must be pressed.

AltModifier

An Alt key on the keyboard must be pressed.

MetaModifier

A Meta key on the keyboard must be pressed.

KeypadModifier

A keypad button must be pressed.

GroupSwitchModifier

X11 only (unless activated on Windows by a command line argument). A Mode_switch key on the keyboard must be pressed.

KeyboardModifierMask

The handler does not care which modifiers are pressed.

If you need even more complex behavior than can be achieved with combinations of multiple handlers with multiple modifier flags, you can check the modifiers in JavaScript code:

 
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Item {
    TapHandler {
        onTapped:
            switch (point.modifiers) {
            case Qt.ControlModifier | Qt.AltModifier:
                console.log("CTRL+ALT");
                break;
            case Qt.ControlModifier | Qt.AltModifier | Qt.MetaModifier:
                console.log("CTRL+META+ALT");
                break;
            default:
                console.log("other modifiers", point.modifiers);
                break;
            }
    }
}
See Also

acceptedPointerTypes : flags

The types of pointing instruments (finger, stylus, eraser, etc.) that can activate this Pointer Handler.

By default, this property is set to PointerDevice.AllPointerTypes. If you set it to an OR combination of device types, it will ignore events from non-matching events.

For example, a control could be made to respond to mouse, touch, and stylus clicks in some way, but delete itself if tapped with an eraser tool on a graphics tablet, with two handlers:

 
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Rectangle {
   id: rect
   TapHandler {
       acceptedPointerTypes: PointerDevice.GenericPointer | PointerDevice.Finger | PointerDevice.Pen
       onTapped: console.log("clicked")
   }
   TapHandler {
       acceptedPointerTypes: PointerDevice.Eraser
       onTapped: rect.destroy()
   }
}

[read-only] active : bool

This holds true whenever this Input Handler has taken sole responsibility for handing one or more EventPoints, by successfully taking an exclusive grab of those points. This means that it is keeping its properties up-to-date according to the movements of those Event Points and actively manipulating its target (if any).

[read-only] activeTranslation : QVector2D

The translation while the drag gesture is being performed. It is 0, 0 when the gesture begins, and increases as the event point(s) are dragged downward and to the right. After the gesture ends, it stays the same; and when the next drag gesture begins, it is reset to 0, 0 again.

[since 5.15] cursorShape : Qt::CursorShape

This property holds the cursor shape that will appear whenever the mouse is hovering over the parent item while active is true.

The available cursor shapes are:

  • Qt.ArrowCursor

  • Qt.UpArrowCursor

  • Qt.CrossCursor

  • Qt.WaitCursor

  • Qt.IBeamCursor

  • Qt.SizeVerCursor

  • Qt.SizeHorCursor

  • Qt.SizeBDiagCursor

  • Qt.SizeFDiagCursor

  • Qt.SizeAllCursor

  • Qt.BlankCursor

  • Qt.SplitVCursor

  • Qt.SplitHCursor

  • Qt.PointingHandCursor

  • Qt.ForbiddenCursor

  • Qt.WhatsThisCursor

  • Qt.BusyCursor

  • Qt.OpenHandCursor

  • Qt.ClosedHandCursor

  • Qt.DragCopyCursor

  • Qt.DragMoveCursor

  • Qt.DragLinkCursor

The default value is not set, which allows the cursor of parent item to appear. This property can be reset to the same initial condition by setting it to undefined.

When this property has not been set, or has been set to undefined, if you read the value it will return Qt.ArrowCursor.

This property was introduced in Qt 5.15.

See Also

[since 5.15] dragThreshold : int

The distance in pixels that the user must drag an event point in order to have it treated as a drag gesture.

The default value depends on the platform and screen resolution. It can be reset back to the default value by setting it to undefined. The behavior when a drag gesture begins varies in different handlers.

This property was introduced in Qt 5.15.

enabled : bool

If a PointerHandler is disabled, it will reject all events and no signals will be emitted.

grabPermissions : flags

This property specifies the permissions when this handler's logic decides to take over the exclusive grab, or when it is asked to approve grab takeover or cancellation by another handler.

Constant

Description

PointerHandler.TakeOverForbidden

This handler neither takes from nor gives grab permission to any type of Item or Handler.

PointerHandler.CanTakeOverFromHandlersOfSameType

This handler can take the exclusive grab from another handler of the same class.

PointerHandler.CanTakeOverFromHandlersOfDifferentType

This handler can take the exclusive grab from any kind of handler.

PointerHandler.CanTakeOverFromAnything

This handler can take the exclusive grab from any type of Item or Handler.

PointerHandler.ApprovesTakeOverByHandlersOfSameType

This handler gives permission for another handler of the same class to take the grab.

PointerHandler.ApprovesTakeOverByHandlersOfDifferentType

This handler gives permission for any kind of handler to take the grab.

PointerHandler.ApprovesTakeOverByItems