TapHandler QML Type

  • Import Statement: import QtQuick

  • Inherits: SinglePointHandler

  • Group: TapHandler is part of qtquick-input-handlers

Detailed Description

TapHandler is a handler for taps on a touchscreen or clicks on a mouse.

Detection of a valid tap gesture depends on gesturePolicy. The default value is DragThreshold, which requires the press and release to be close together in both space and time. In this case, DragHandler is able to function using only a passive grab, and therefore does not interfere with event delivery to any other Items or Input Handlers. So the default gesturePolicy is useful when you want to modify behavior of an existing control or Item by adding a TapHandler with bindings and/or JavaScript callbacks.

Note that buttons (such as QPushButton) are often implemented not to care whether the press and release occur close together: if you press the button and then change your mind, you need to drag all the way off the edge of the button in order to cancel the click. For this use case, set the gesturePolicy to TapHandler.ReleaseWithinBounds.

 
Sélectionnez
import QtQuick

Rectangle {
    id: button
    signal clicked
    property alias text: buttonLabel.text

    height: Math.max(Screen.pixelDensity * 7, buttonLabel.implicitHeight * 1.2)
    width: Math.max(Screen.pixelDensity * 11, buttonLabel.implicitWidth * 1.3)
    radius: 3
    property color dark: Qt.darker(palette.button, 1.3)
    gradient: Gradient {
        GradientStop { position: 0.0; color: tapHandler.pressed ? dark : palette.button }
        GradientStop { position: 1.0; color: dark }
    }

    TapHandler {
        id: tapHandler
        gesturePolicy: TapHandler.ReleaseWithinBounds
        onTapped: button.clicked()
    }

    Text {
        id: buttonLabel
        text: "Click Me"
        color: palette.buttonText
        anchors.centerIn: parent
    }
}

For multi-tap gestures (double-tap, triple-tap etc.), the distance moved must not exceed QStyleHints::mouseDoubleClickDistance() with mouse and QStyleHints::touchDoubleTapDistance() with touch, and the time between taps must not exceed QStyleHints::mouseDoubleClickInterval().

See Also

See also MouseArea

Property Documentation

 

acceptedButtons : flags

The mouse buttons which can activate this Pointer Handler.

By default, this property is set to Qt.LeftButton. It can be set to an OR combination of mouse buttons, and will ignore events from other buttons.

For example, a control could be made to respond to left and right clicks in different ways, with two handlers:

 
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Item {
    TapHandler {
        onTapped: console.log("left clicked")
    }
    TapHandler {
        acceptedButtons: Qt.RightButton
        onTapped: console.log("right clicked")
    }
}

Tapping on a touchscreen or tapping the stylus on a graphics tablet emulates clicking the left mouse button. This behavior can be altered via acceptedDevices or acceptedPointerTypes.

acceptedDevices : flags

The types of pointing devices that can activate this Pointer Handler.

By default, this property is set to PointerDevice.AllDevices. If you set it to an OR combination of device types, it will ignore events from non-matching devices.

For example, a control could be made to respond to mouse and stylus clicks in one way, and touchscreen taps in another way, with two handlers:

 
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Item {
   TapHandler {
       acceptedDevices: PointerDevice.Mouse | PointerDevice.Stylus
       onTapped: console.log("clicked")
   }
   TapHandler {
       acceptedDevices: PointerDevice.TouchScreen
       onTapped: console.log("tapped")
   }
}

acceptedModifiers : flags

If this property is set, it will require the given keyboard modifiers to be pressed in order to react to pointer events, and otherwise ignore them.

If this property is set to Qt.KeyboardModifierMask (the default value), then the PointerHandler ignores the modifier keys.

For example, an Item could have two handlers of the same type, one of which is enabled only if the required keyboard modifiers are pressed:

 
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Item {
   TapHandler {
       acceptedModifiers: Qt.ControlModifier
       onTapped: console.log("control-tapped")
   }
   TapHandler {
       acceptedModifiers: Qt.NoModifier
       onTapped: console.log("tapped")
   }
}

If you set acceptedModifiers to an OR combination of modifier keys, it means all of those modifiers must be pressed to activate the handler:

 
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Item {
   TapHandler {
       acceptedModifiers: Qt.ControlModifier | Qt.AltModifier | Qt.ShiftModifier
       onTapped: console.log("control-alt-shift-tapped")
   }
}

The available modifiers are as follows:

Constant

Description

NoModifier

No modifier key is allowed.

ShiftModifier

A Shift key on the keyboard must be pressed.

ControlModifier

A Ctrl key on the keyboard must be pressed.

AltModifier

An Alt key on the keyboard must be pressed.

MetaModifier

A Meta key on the keyboard must be pressed.

KeypadModifier

A keypad button must be pressed.

GroupSwitchModifier

X11 only (unless activated on Windows by a command line argument). A Mode_switch key on the keyboard must be pressed.

KeyboardModifierMask

The handler does not care which modifiers are pressed.

If you need even more complex behavior than can be achieved with combinations of multiple handlers with multiple modifier flags, you can check the modifiers in JavaScript code:

 
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Item {
    TapHandler {
        onTapped:
            switch (point.modifiers) {
            case Qt.ControlModifier | Qt.AltModifier:
                console.log("CTRL+ALT");
                break;
            case Qt.ControlModifier | Qt.AltModifier | Qt.MetaModifier:
                console.log("CTRL+META+ALT");
                break;
            default:
                console.log("other modifiers", point.modifiers);
                break;
            }
    }
}
See Also

acceptedPointerTypes : flags

The types of pointing instruments (finger, stylus, eraser, etc.) that can activate this Pointer Handler.

By default, this property is set to PointerDevice.AllPointerTypes. If you set it to an OR combination of device types, it will ignore events from non-matching events.

For example, a control could be made to respond to mouse, touch, and stylus clicks in some way, but delete itself if tapped with an eraser tool on a graphics tablet, with two handlers:

 
Sélectionnez
Rectangle {
   id: rect
   TapHandler {
       acceptedPointerTypes: PointerDevice.GenericPointer | PointerDevice.Finger | PointerDevice.Pen
       onTapped: console.log("clicked")
   }
   TapHandler {
       acceptedPointerTypes: PointerDevice.Eraser
       onTapped: rect.destroy()
   }
}

[read-only] active : bool

This holds true whenever this Input Handler has taken sole responsibility for handing one or more EventPoints, by successfully taking an exclusive grab of those points. This means that it is keeping its properties up-to-date according to the movements of those Event Points and actively manipulating its target (if any).

[since 5.15] cursorShape : Qt::CursorShape

This property holds the cursor shape that will appear whenever the mouse is hovering over the parent item while active is true.

The available cursor shapes are:

  • Qt.ArrowCursor

  • Qt.UpArrowCursor

  • Qt.CrossCursor

  • Qt.WaitCursor

  • Qt.IBeamCursor

  • Qt.SizeVerCursor

  • Qt.SizeHorCursor

  • Qt.SizeBDiagCursor

  • Qt.SizeFDiagCursor

  • Qt.SizeAllCursor

  • Qt.BlankCursor

  • Qt.SplitVCursor

  • Qt.SplitHCursor

  • Qt.PointingHandCursor

  • Qt.ForbiddenCursor

  • Qt.WhatsThisCursor

  • Qt.BusyCursor

  • Qt.OpenHandCursor

  • Qt.ClosedHandCursor

  • Qt.DragCopyCursor

  • Qt.DragMoveCursor

  • Qt.DragLinkCursor

The default value is not set, which allows the cursor of parent item to appear. This property can be reset to the same initial condition by setting it to undefined.

When this property has not been set, or has been set to undefined, if you read the value it will return Qt.ArrowCursor.

This property was introduced in Qt 5.15.

See Also

[since 5.15] dragThreshold : int

The distance in pixels that the user must drag an event point in order to have it treated as a drag gesture.

The default value depends on the platform and screen resolution. It can be reset back to the default value by setting it to undefined. The behavior when a drag gesture begins varies in different handlers.

This property was introduced in Qt 5.15.

enabled : bool

If a PointerHandler is disabled, it will reject all events and no signals will be emitted.

gesturePolicy : enumeration

The spatial constraint for a tap or long press gesture to be recognized, in addition to the constraint that the release must occur before longPressThreshold has elapsed. If these constraints are not satisfied, the tapped signal is not emitted, and tapCount is not incremented. If the spatial constraint is violated, pressed transitions immediately from true to false, regardless of the time held.

The gesturePolicy also affects grab behavior as described below.

Constant

Description

TapHandler.DragThreshold

(the default value) The event point must not move significantly. If the mouse, finger or stylus moves past the system-wide drag threshold (QStyleHints::startDragDistance), the tap gesture is canceled, even if the button or finger is still pressed. This policy can be useful whenever TapHandler needs to cooperate with other input handlers (for example DragHandler) or event-handling Items (for example QtQuick Controls), because in this case TapHandler will not take the exclusive grab, but merely a passive grab.

TapHandler.WithinBounds

If the event point leaves the bounds of the parent Item, the tap gesture is canceled. The TapHandler will take the exclusive grab on press, but will release the grab as soon as the boundary constraint is no longer satisfied.

TapHandler.ReleaseWithinBounds

At the time of release (the mouse button is released or the finger is lifted), if the event point is outside the bounds of the parent Item, a tap gesture is not recognized. This corresponds to typical behavior for button widgets: you can cancel a click by dragging outside the button, and you can also change your mind by dragging back inside the button before release. Note that it's necessary for TapHandler to take the exclusive grab on press and retain it until release in order to detect this gesture.

TapHandler.DragWithinBounds

On press, TapHandler takes the exclusive grab; after that, the event point can be dragged within the bounds of the parent item, while the timeHeld property keeps counting, and the longPressed() signal will be emitted regardless of drag distance. However, like WithinBounds, if the point leaves the bounds, the tap gesture is canceled(), active() becomes false, and timeHeld stops counting. This is suitable for implementing press-drag-release components, such as menus, in which a single TapHandler detects press, timeHeld drives an "opening" animation, and then the user can drag to a menu item and release, while never leaving the bounds of the parent scene containing the menu. This value was added in Qt 6.3.

grabPermissions : flags

This property specifies the permissions when this handler's logic decides to take over the exclusive grab, or when it is asked to approve grab takeover or cancellation by another handler.

Constant

Description

PointerHandler.TakeOverForbidden

This handler neither takes from nor gives grab permission to any type of Item or Handler.

PointerHandler.CanTakeOverFromHandlersOfSameType

This handler can take the exclusive grab from another handler of the same class.

PointerHandler.CanTakeOverFromHandlersOfDifferentType

This handler can take the exclusive grab from any kind of handler.

PointerHandler.CanTakeOverFromAnything

This handler can take the exclusive grab from any type of Item or Handler.

PointerHandler.ApprovesTakeOverByHandlersOfSameType

This handler gives permission for another handler of the same class to take the grab.

PointerHandler.ApprovesTakeOverByHandlersOfDifferentType

This handler gives permission for any kind of handler to take the grab.

PointerHandler.ApprovesTakeOverByItems

This handler gives permission for any kind of Item to take the grab.

PointerHandler.ApprovesCancellation

This handler will allow its grab to be set to null.

PointerHandler.ApprovesTakeOverByAnything

This handler gives permission for any any type of Item or Handler to take the grab.

The default is PointerHandler.CanTakeOverFromItems | PointerHandler.CanTakeOverFromHandlersOfDifferentType | PointerHandler.ApprovesTakeOverByAnything which allows most takeover scenarios but avoids e.g. two PinchHandlers fighting over the same touchpoints.

longPressThreshold : real

The time in seconds that an event point must be pressed in order to trigger a long press gesture and emit the longPressed() signal. If the point is released before this time limit, a tap can be detected if the gesturePolicy constraint is satisfied. The default value is QStyleHints::mousePressAndHoldInterval() converted to seconds.

margin : real

The margin beyond the bounds of the parent item within which an event point can activate this handler. For example, on a PinchHandler where the target is also the parent, it's useful to set this to a distance at least half the width of a typical user's finger, so that if the parent has been scaled down to a very small size, the pinch gesture is still possible. Or, if a TapHandler-based button is placed near the screen edge, it can be used to comply with Fitts's Law: react to mouse clicks at the screen edge even though the button is visually spaced away from the edge by a few pixels.

The default value is 0.

Image non disponible

parent : Item

The Item which is the scope of the handler; the Item in which it was declared. The handler will handle events on behalf of this Item, which means a pointer event is relevant if at least one of its event points occurs within the Ite