QAmbientSound Class▲
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Header: QAmbientSound
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CMake:
find_package(Qt6 REQUIRED COMPONENTS SpatialAudio)
target_link_libraries(mytarget PRIVATE Qt6::SpatialAudio)
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qmake: QT += spatialaudio
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Inherits: QObject
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Group: QAmbientSound is part of spatialaudio, multimedia_audio
 
Detailed Description▲
QAmbientSound represents a position and orientation independent sound. It's commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.
Member Type Documentation▲
enum QAmbientSound::Loops▲
Lets you control the playback loop using the following values:
| 
								 Constant  | 
							
								 Value  | 
							
								 Description  | 
						
|---|---|---|
| 
								 QAmbientSound::Infinite  | 
							
								 -1  | 
							
								 Loops infinitely  | 
						
| 
								 QAmbientSound::Once  | 
							
								 1  | 
							
								 Stops playback after running once  | 
						
Property Documentation▲
autoPlay : bool▲
Determines whether the sound should automatically start playing when a source gets specified.
The default value is true.
Access functions:
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bool autoPlay() const
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void setAutoPlay(bool autoPlay)
 
Notifier signal:
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void autoPlayChanged()
 
loops : int▲
Determines how many times the sound is played before the player stops. Set to QAmbientSound::Infinite to play the current sound in a loop forever.
The default value is 1.
Access functions:
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int loops() const
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void setLoops(int loops)
 
Notifier signal:
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void loopsChanged()
 
source : QUrl▲
The source file for the sound to be played.
Access functions:
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source() const
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void setSource(const &url)
 
Notifier signal:
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void sourceChanged()
 
volume : float▲
Defines the volume of the sound.
Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.
Access functions:
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float volume() const
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void setVolume(float volume)
 
Notifier signal:
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void volumeChanged()
 
Member Function Documentation▲
[explicit] QAmbientSound::QAmbientSound(QAudioEngine *engine)▲
Creates a stereo sound source for engine.
QAudioEngine *QAmbientSound::engine() const▲
Returns the engine associated with this sound.
void QAmbientSound::pause()▲
Pauses sound playback. Calling play() will continue playback.
void QAmbientSound::play()▲
Starts playing back the sound. Does nothing if the sound is already playing.
void QAmbientSound::stop()▲
Stops sound playback and resets the current position and current loop count to 0. Calling play() will start playback at the beginning of the sound file.


