TriggerBody QML Type▲
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Import Statement: import QtQuick3DPhysics
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Since: Qt 6.4
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Inherits: CollisionNode
Detailed Description▲
This is the base type for a trigger body. A trigger body is a body that does not interact physically but is used to detect when objects intersect.
Property Documentation▲
collisionCount : int▲
This property returns the number of bodies currently colliding with the trigger body.
Signal Documentation▲
bodyEntered(CollisionNode *body)▲
This signal is emitted when the trigger body is penetrated by the specified body.
The corresponding handler is onBodyEntered.
bodyExited(CollisionNode *body)▲
This signal is emitted when the trigger body is no longer penetrated by the specified body.
The corresponding handler is onBodyExited.