Qt Quick 3D Physics - Impeller Example▲
This example demonstrates how to use trigger bodies and collision info. The scene consists of a green static plane, a red dynamic sphere, a pink box trigger and a blue static sphere. When the red sphere overlaps the trigger body it will turn yellow and when it collides with the blue sphere it will be repelled away.
Setup▲
As usual we need to add our DynamicsWorld:
DynamicsWorld {
gravity: Qt.vector3d(0, -490, 0)
}We also add a View3D where we put our scene objects. In this we have some settings for the visual environment:
environment: SceneEnvironment {
clearColor: "#d6dbdf"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
position: Qt.vector3d(0, 200, 1000)
clipFar: 2000
clipNear: 1
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: true
brightness: 1
shadowFactor: 100
}Physical objects▲
We have our regular static plane:
StaticRigidBody {
position: Qt.vector3d(0, -100, 0)
eulerRotation: Qt.vector3d(-90, 0, 0)
collisionShapes: PlaneShape {}
Model {
source: "#Rectangle"
scale: Qt.vector3d(500, 500, 0)
materials: PrincipledMaterial {
baseColor: "green"
}
castsShadows: false
receivesShadows: true
}
}This is how our dynamic sphere is defined:
DynamicRigidBody {
id: sphere
density: 0.00001
position: Qt.vector3d(0, 600, 0)
property bool inArea: false
sendContactReports: true
enableTriggerReports: true
collisionShapes: SphereShape {}
Model {
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: sphere.inArea ? "yellow" : "red"
}
}
}The property inArea is a custom property we use t



