Qt SCXML Calculator QML Example▲
Calculator uses Qt SCXML to implement the Calculator Example presented in the SCXML Specification.
The state machine is specified in the statemachine.scxml file and compiled into the CalculatorStateMachine class. The user interface is created using Qt Quick.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Compiling the State Machine▲
We link against the Qt SCXML module by adding the following lines to the example's build files.
.pro when using qmake:▲
QT +=
widgets scxml
We then specify the state machine to compile:
STATECHARTS =
../
calculator-
common/
statemachine.scxml
CMakeLists.txt when using cmake:▲
find_package(Qt6 REQUIRED COMPONENTS Core Gui Scxml Widgets)
target_link_libraries(calculator-
widgets PUBLIC
Qt6::
Core
Qt6::
Gui
Qt6::
Scxml
Qt6::
Widgets
)
We then specify the state machine to compile:
qt6_add_statecharts(calculator-
widgets
../
calculator-
common/
statemachine.scxml
)
The statechart directives STATECHARTS or qt6_add_statecharts invoke the Qt SCXML Compiler, qscxmlc, which is run automatically to generate statemachine.h and statemachine.cpp, which are then added appropriately as headers and sources for compilation.
Instantiating the State Machine▲
We make the generated CalculatorStateMachine class available to QML by registering it as a QML type in the calculator-qml.cpp file:
#include
"statemachine.h"
int
main(int
argc, char
*
argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType&
lt;CalculatorStateMachine&
gt;("CalculatorStateMachine"
, 1
, 0
,
"CalculatorStateMachine"
);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/calculator-qml.qml"
)));
if
(engine.rootObjects().isEmpty())
return
-
1
;
return
app.exec();
}
To use the CalculatorStateMachine type in a QML file, we import it:
import
CalculatorStateMachine
We instantiate a CalculatorStateMachine and listen to the updateDisplay event. When it occurs, we change the text on the calculator display:
CalculatorStateMachine {
id
:
statemachine
running
:
true
EventConnection {
events
:
["updateDisplay"
]
onOccurred
:
(event)=&
gt; resultText.text =
event.data.display
}
}
When users press the calculator buttons, the buttons submit events to the state machine:
Button {
id
:
resultButton
x
:
3
*
width
y
:
parent.height /
5
textHeight
:
y -
2
fontHeight
:
0.4
width
:
parent.width /
4
height
:
y *
4
color
:
pressed ? "#e0b91c"
: "#face20"
text
:
"="
onClicked
:
statemachine.submitEvent("EQUALS"
)
}