Qt SCXML Media Player Example (Static)▲

Media Player Example (Static) demonstrates how to access data from an ECMAScript data model that is compiled into a C++ class.
The UI is created using Qt Widgets.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Using the ECMAScript Data Model▲
We specify the data model as a value of the datamodel attribute of the <scxml> element in mediaplayer-common/mediaplayer.scxml:
<scxml
xmlns="http://www.w3.org/2005/07/scxml"
version="1.0"
name="MediaPlayerStateMachine"
initial="stopped"
datamodel="ecmascript"
>
<datamodel>
<data id="media"/>
</datamodel>Compiling the State Machine▲
We link against the Qt SCXML module by adding the following lines to the example's build files.
.pro when using qmake:▲
QT += widgets scxmlWe then specify the state machine to compile:
STATECHARTS = ../mediaplayer-common/mediaplayer.scxmlCMakeLists.txt when using cmake:▲
find_package(Qt6 REQUIRED COMPONENTS Core Gui Scxml Widgets)
target_link_libraries(mediaplayer-widgets-static PUBLIC
Qt6::Core
Qt6::Gui
Qt6::Scxml
Qt6::Widgets
)We then specify the state machine to compile:
qt6_add_statecharts(mediaplayer-widgets-static
../mediaplayer-common/mediaplayer.scxml
)The statechart directives STATECHARTS or qt6_add_statecharts invoke the Qt SCXML Compiler, qscxmlc, which is run automatically to generate a header and a source file, which are then added appropriately for compilation.
Instantiating the State Machine▲
We instantiate the generated MediaPlayerStateMachine class in mediaplayer-widgets-static.cpp:
#include "mediaplayer.h"
#include "../mediaplayer-common/mainwindow.h"
#include <QApplication>
int main(int argc, char **argv)
{
QApplication app(argc, argv);
MediaPlayerStateMachine machine;
MainWindow mainWindow(&machine);Connecting to States▲
The media player state machine will send out events when users tap a control and when playback starts or stops, as specified in the SCXML file:
<state id="stopped">
<transition event="tap" cond="isValidMedia()" target="playing"/>
</state>
<state id="playing">
<onentry>
<assign location="media" expr="_event.data.media"/>
<send event="playbackStarted">
<param name="media" expr="media"/>
</send>
</onentry>
<onexit>
<send event="playbackStopped">
<param name="media" expr="media"/>
</send>
</onexit>
<transition event="tap" cond="!isValidMedia() || media === _event.data.media" target="stopped"/>
<transition event="tap" cond="isValidMedia() &amp;&amp; media !== _event.data.media" target="playing"/>
</state>To be notified when a state machine sends out an event, we connect to the corresponding signals:
stateMachine->connectToEvent("playbackStarted", this, &MainWindow::started);
stateMachine->connectToEvent("playbackStopped", this, &MainWindow::stopped);

