Qt SCXML Traffic Light QML Example (Dynamic)▲
Traffic Light QML Example (Dynamic) demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.
The UI is created using Qt Quick.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Dynamically Loading the State Machine▲
We link against the Qt SCXML module by adding the following lines to the example's build files.
To .pro when using qmake:
QT += qml scxmlTo CMakeLists.txt when using cmake:
find_package(Qt6 REQUIRED COMPONENTS Core Gui Qml Scxml)
target_link_libraries(trafficlight-qml-dynamic PUBLIC
Qt6::Core
Qt6::Gui
Qt6::Qml
Qt6::Scxml
)We dynamically create the state machine in the main QML file:
import QtScxml
TrafficLight {
StateMachineLoader {
id: loader
source: "qrc:///statemachine.scxml"
}
stateMachine: loader.stateMachine
}Connecting to States▲
In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:
<state id="red">
<onentry>
<send event="startGoingGreen" delay="3s"/>
</onentry>
<transition event="startGoingGreen" target="redGoingGreen"/>
</state>
<state id="yellow" initial="greenGoingRed">
<state id="redGoingGreen">
<onentry>
<send event="goGreen" delay="1s"/>
</onentry>
<transition event="goGreen" target="green"/>
</state>
<state id="greenGoingRed">
<onentry>
<send event="goRed" delay="1s"/>
</onentry>
<transition event="goRed" target="red"/>
</state>
</state>
<state id="green">
<onentry>
<send event="startGoingRed" delay="3s"/>
</onentry>
<transition event="startGoingRed" target="greenGoingRed"/>
</state>We connect to the states as follows:
states: [
State {
name: "Red"
when: stateMachine.red
PropertyChanges {
target: redLight
opacity: 1
}
},
State {
name: "RedGoingGreen"
when: stateMachine.redGoingGreen
PropertyChanges {
target: redLight
opacity: 1
}
PropertyChanges {
target: yellowLight
opacity: 1
}
},
State {
name: "Yellow"
when: stateMachine.yellow || stateMachine.blinking
PropertyChanges {
target: yellowLight
opacity: 1
}
},
State {
name: "Green"
when: stateMachine.green
PropertyChanges {
target: greenLight
opacity: 1
}
}
]


