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QAudioFormat Class

The QAudioFormat class stores audio stream parameter information.

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QAudioFormat Class

  • Header: QAudioFormat

  • CMake:

    find_package(Qt6 REQUIRED COMPONENTS Multimedia)

    target_link_libraries(mytarget PRIVATE Qt6::Multimedia)

  • qmake: QT += multimedia

  • Group: QAudioFormat is part of multimedia, multimedia_audio

Detailed Description

An audio format specifies how data in a raw audio stream is arranged. For example, how the stream is to be interpreted.

QAudioFormat contains parameters that specify how the audio sample data is arranged. These are the frequency, the number of channels, and the sample format. The following table describes these in more detail.

Parameter

Description

Sample Rate

Samples per second of audio data in Hertz.

Number of channels

The number of audio channels (typically one for mono or two for stereo). These are the amount of consecutive samples that together form one frame in the stream

Sample format

The format of the audio samples in the stream

This class is used in conjunction with QAudioSource or QAudioSink to allow you to specify the parameters of the audio stream being read or written, or with QAudioBuffer when dealing with samples in memory.

You can obtain audio formats compatible with the audio device used through functions in QAudioDevice. This class also lets you query available parameter values for a device, so that you can set the parameters yourself. See the QAudioDevice class description for details. You need to know the format of the audio streams you wish to play or record.

Samples for all channels will be interleaved. One sample for each channel for the same instant in time is referred to as a frame in Qt Multimedia (and other places).

Member Type Documentation

 

enum QAudioFormat::AudioChannelPosition

Describes the possible audio channel positions. These follow the standard definition used in the 22.2 surround sound configuration.

Constant

Value

Description

QAudioFormat::UnknownPosition

0

Unknown position

QAudioFormat::FrontLeft

1

 

QAudioFormat::FrontRight

2

 

QAudioFormat::FrontCenter

3

 

QAudioFormat::LFE

4

Low Frequency Effect channel (Subwoofer)

QAudioFormat::BackLeft

5

 

QAudioFormat::BackRight

6

 

QAudioFormat::FrontLeftOfCenter

7

 

QAudioFormat::FrontRightOfCenter

8

 

QAudioFormat::BackCenter

9

 

QAudioFormat::LFE2

19

 

QAudioFormat::SideLeft

10

 

QAudioFormat::SideRight

11

 

QAudioFormat::TopFrontLeft

13

 

QAudioFormat::TopFrontRight

15

 

QAudioFormat::TopFrontCenter

14

 

QAudioFormat::TopCenter

12

 

QAudioFormat::TopBackLeft

16

 

QAudioFormat::TopBackRight

18

 

QAudioFormat::TopSideLeft

20

 

QAudioFormat::TopSideRight

21

 

QAudioFormat::TopBackCenter

17

 

QAudioFormat::BottomFrontCenter

22

 

QAudioFormat::BottomFrontLeft

23

 

QAudioFormat::BottomFrontRight

24

 

enum QAudioFormat::ChannelConfig

This enum describes a standardized audio channel layout. The most common configurations are Mono, Stereo, 2.1 (stereo plus low frequency), 5.1 surround, and 7.1 surround configurations.

Constant

Value

Description

QAudioFormat::ChannelConfigUnknown

0

The channel configuration is not known.

QAudioFormat::ChannelConfigMono

QtPrivate::channelConfig(FrontCenter)

The audio has one Center channel.

QAudioFormat::ChannelConfigStereo

QtPrivate::channelConfig(FrontLeft, FrontRight)

The audio has two channels, Left and Right.

QAudioFormat::ChannelConfig2Dot1

QtPrivate::channelConfig(FrontLeft, FrontRight, LFE)

The audio has three channels, Left, Right and LFE (low frequency effect).

QAudioFormat::ChannelConfig3Dot0

QtPrivate::channelConfig(FrontLeft, FrontRight, FrontCenter)

The audio has three channels, Left, Right, and Center.

QAudioFormat::ChannelConfig3Dot1

QtPrivate::channelConfig(FrontLeft, FrontRight, FrontCenter, LFE)

The audio has four channels, Left, Right, Center, and LFE (low frequency effect).

QAudioFormat::ChannelConfigSurround5Dot0

QtPrivate::channelConfig(FrontLeft, FrontRight, FrontCenter, BackLeft, BackRight)

The audio has five channels, Left, Right, Center, BackLeft, and BackRight.

QAudioFormat::ChannelConfigSurround5Dot1

QtPrivate::channelConfig(FrontLeft, FrontRight, FrontCenter, LFE, BackLeft, BackRight)

The audio has 6 channels, Left, Right, Center, LFE, BackLeft, and BackRight.

QAudioFormat::ChannelConfigSurround7Dot0

QtPrivate::channelConfig(FrontLeft, FrontRight, FrontCenter, BackLeft, BackRight, SideLeft, SideRight)

The audio has 7 channels, Left, Right, Center, BackLeft, BackRight, SideLeft, and SideRight.

QAudioFormat::ChannelConfigSurround7Dot1

QtPrivate::channelConfig(FrontLeft, FrontRight, FrontCenter, LFE, BackLeft, BackRight, SideLeft, SideRight)

The audio has 8 channels, Left, Right, Center, LFE, BackLeft, BackRight, SideLeft, and SideRight.

enum QAudioFormat::SampleFormat

Qt will always expect and use samples in the endianness of the host platform. When processing audio data from external sources yourself, ensure you convert them to the correct endianness before writing them to a QAudioSink or QAudioBuffer.

Constant

Value

Description

QAudioFormat::Unknown

0

Not Set

QAudioFormat::UInt8

1

Samples are unsigned 8 bit signed integers

QAudioFormat::Int16

2

Samples are 16 bit signed integers

QAudioFormat::Int32

3

Samples are 32 bit signed integers

QAudioFormat::Float

4

Samples are floats

Member Function Documentation

 

[default] QAudioFormat::QAudioFormat()

Constructs a new audio format.

Values are initialized as follows:

[default] QAudioFormat::QAudioFormat(const QAudioFormat &other)

Construct a new audio format using other.

[default] QAudioFormat::~QAudioFormat()

Destroy this audio format.

qint32 QAudioFormat::bytesForDuration(qint64 microseconds) const

Returns the number of bytes required for this audio format for microseconds.

Returns 0 if this format is not valid.

Note that some rounding may occur if microseconds is not an exact fraction of the sampleRate().

See Also

See also durationForBytes()

qint32 QAudioFormat::bytesForFrames(qint32 frameCount) const

Returns the number of bytes required for frameCount frames of this format.

Returns 0 if this format is not valid.

See Also

See also bytesForDuration()

[constexpr] int QAudioFormat::bytesPerFrame() const

Returns the number of bytes required to represent one frame (a sample in each channel) in this format.

Returns 0 if this format is invalid.

[constexpr] int QAudioFormat::bytesPerSample() const

Returns the number of bytes required to represent one sample in this format.

Returns 0 if this format is invalid.

[static constexpr] QAudioFormat::ChannelConfig QAudioFormat::channelConfig(Args... channels)

Returns the current channel configuration for the given channels.

See Also

See also setChannelConfig()

[constexpr] QAudioFormat::ChannelConfig QAudioFormat::channelConfig() const

Returns the current channel configuration.

[constexpr] int QAudioFormat::channelCount() const

Returns the current channel count value.

See Also

See also setChannelCount()

int QAudioFormat::channelOffset(QAudioFormat::AudioChannelPosition channel) const

Returns the position of a certain audio channel inside an audio frame for the given format. Returns -1 if the channel does not exist for this format or the channel configuration is unknown.

[static] QAudioFormat::ChannelConfig QAudioFormat::defaultChannelConfigForChannelCount(int channelCount)

Returns a default channel configuration for channelCount.

Default configurations are defined for up to 8 channels, and correspond to standard Mono, Stereo and Surround configurations. For higher channel counts, this simply uses the first channelCount audio channels defined in QAudioFormat::AudioChannelPosition.

qint64 QAudioFormat::durationForBytes(qint32 bytes) const

Returns the number of microseconds represented by bytes in this format.

Returns 0 if this format is not valid.

Note that some rounding may occur if bytes is not an exact multiple of the number of bytes per frame.

See Also

See also bytesForDuration()

qint64 QAudioFormat::durationForFrames(qint32 frameCount) const

Return the number of microseconds represented by frameCount frames in this format.

qint32 QAudioFormat::framesForBytes(qint32 byteCount) const

Returns the number of frames represented by byteCount in this format.

Note that some rounding may occur if byteCount is not an exact multiple of the number of bytes per frame.

Each frame has one sample per channel.

See Also

See also framesForDuration()

qint32 QAudioFormat::framesForDuration(qint64 microseconds) const

Returns the number of frames required to represent microseconds in this format.

Note that some rounding may occur if microseconds is not an exact fraction of the sampleRate().

[constexpr] bool QAudioFormat::isValid() const

Returns true if all of the parameters are valid.

float QAudioFormat::normalizedSampleValue(const void *sample) const

Normalizes the sample value to a number between -1 and 1. The method depends on the QaudioFormat.

[constexpr] QAudioFormat::SampleFormat QAudioFormat::sampleFormat() const

Returns the current sample format.

See Also

See also setSampleFormat()

[constexpr] int QAudioFormat::sampleRate() const

Returns the current sample rate in Hertz.

See Also

See also setSampleRate()

void QAudioFormat::setChannelConfig(QAudioFormat::ChannelConfig config)

Sets the channel configuration to config.

Sets the channel configuration of the audio format to one of the standard audio channel configurations.

that this will also modify the channel count.

See Also

See also channelConfig()

[constexpr] void QAudioFormat::setChannelCount(int channels)

Sets the channel count to channels. Setting this also sets the channel config to ChannelConfigUnknown.

See Also

See also channelCount()

[constexpr] void QAudioFormat::setSampleFormat(QAudioFormat::SampleFormat format)

Sets the sample format to format.

See Also

[constexpr] void QAudioFormat::setSampleRate(int samplerate)

Sets the sample rate to samplerate in Hertz.

See Also

See also sampleRate()

Related Non-Members

 

bool operator!=(const QAudioFormat &a, const QAudioFormat &b)

Returns true if audio format a is not equal to b, otherwise returns false.

bool operator==(const QAudioFormat &a, const QAudioFormat &b)

Returns true if audio format a is equal to b, otherwise returns false.

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