Detailed Description▲
The most commonly used properties are:
-
string font.family
-
bool font.bold
-
bool font.italic
-
bool font.underline
-
real font.pointSize
-
int font.pixelSize
If both pointSize and a pixelSize are specified, pixelSize will be used.
The following properties are also available:
-
enumeration font.weight
-
bool font.overline
-
bool font.strikeout
-
enumeration font.capitalization
-
real font.letterSpacing
-
real font.wordSpacing
-
bool font.kerning
-
bool font.preferShaping
-
enumeration font.hintingPreference
-
string font.styleName
Example:
Text
{
font.family
:
"Helvetica"
; font.pointSize
:
13
; font.bold
:
true
}
When integrating with C++, note that any QFont value passed into QML from C++ is automatically converted into a font value, and vice-versa.
This value type is provided by the QtQuick import.
Font weighting is classified on a scale from 0 to 99, where a weight of 0 is ultralight, and 99 is extremely black. The following values are supported:
Font.Thin |
0 |
Font.ExtraLight |
12 |
Font.Light |
25 |
Font.Normal |
50 |
Font.Medium |
57 |
Font.DemiBold |
63 |
Font.Bold |
75 |
Font.ExtraBold |
81 |
Font.Black |
87 |
Capitalization supports the following values:
Font.MixedCase |
No capitalization change is applied. |
Font.AllUppercase |
Alters the text to be rendered in all uppercase type. |
Font.AllLowercase |
Alters the text to be rendered in all lowercase type. |
Font.SmallCaps |
Alters the text to be rendered in small-caps type. |
Font.Capitalize |
Alters the text to be rendered with the first character of each word as an uppercase character. |
Setting the hinting preference only has an effect when using the "NativeRendering" render type. The property supports the following values:
Font.PreferDefaultHinting - Use the default hinting level for the target platform.
Font.PreferNoHinting - If possible, render text without hinting the outlines of the glyphs.
Font.PreferVerticalHinting - If possible, render text with no horizontal hinting, but align glyphs to the pixel grid in the vertical direction.
Font.PreferFullHinting - If possible, render text with hinting in both horizontal and vertical directions.
See Also▲
See also QML Value Types